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    • Preface and Table of Contents 

      - (The Eurographics Association, 2008)
      Preface and Table of Contents
    • Quadruped Animation 

      Skrba, Ljiljana; Reveret, Lionel; Hetroy, Franck; Cani, Marie-Paule; O'Sullivan, Carol (The Eurographics Association, 2008)
      Films like Shrek, Madagascar, The Chronicles of Narnia and Charlotte s web all have something in common: realistic quadruped animations. While the animation of animals has been popular for a long time, the technical ...
    • The Role of Perception for Computer Graphics 

      Bartz, Dirk; Cunningham, Douglas; Fischer, Jan; Wallraven, Christian (The Eurographics Association, 2008)
      Traditionally, computer graphics strived to achieve the technically best representation of the scenario or scene. For rendering, this lead to the preeminence of representations based on the physics of light interacting ...
    • A Taxonomy of Modeling Techniques using Sketch-Based Interfaces 

      Olsen, L.; Samavati, F. F.; Sousa, M. Costa; Jorge, J. (The Eurographics Association, 2008)
      Traditional user interfaces in modeling have followed the WIMP (Window, Icon, Menu, Pointer) paradigm. While functional and powerful, they can also be cumbersome and daunting to a novice user; creating a complex model ...
    • Transparent and Specular Object Reconstruction 

      Ihrke, Ivo; Kutulakos, Kiriakos N.; Lensch, Hendrik P. A.; Magnor, Marcus; Heidrich, Wolfgang (The Eurographics Association, 2008)
      This state of the art report covers reconstruction methods for transparent and specular objects or phenomena. While the 3D acquisition of opaque surfaces with lambertian reflectance is a well-studied problem, transparent, ...