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    • Occluder Generation for Buildings in Digital Games 

      Wu, Kui; He, Xu; Pan, Zherong; Gao, Xifeng (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Occlusion culling has become a prevalent method in modern game engines. It can significantly reduce the rendering cost by using an approximate coarse mesh (occluder) for culling hidden objects. An ideal occluder should use ...