Recent Submissions

  • SOFA: an Open-source Solution for Physics Simulation 

    Talbot, Hugo (The Eurographics Association, 2022)
    SOFA is an open-source framework for interactive physics simulation and is being developed for more than 16 years. Today, SOFA benefits from a large international community made up of research centers and companies. The ...
  • Practical Machine Learning for Rendering: From Research to Deployment 

    Marshall, Carl S.; Vembar, Deepak S.; Ganguly, Sujoy; Guinier, Florent (The Eurographics Association, 2022)
    Applying machine learning to improve graphics rendering or asset pipelines is challenging. Practicalities such as proprietary datasets, network retraining, and deployment issues make it difficult to translate published ...
  • EUROGRAPHICS 2022: Tutorials Frontmatter 

    Hahmann, Stefanie; Patow, Gustavo A. (The Eurographics Association, 2022)
  • 2D Points Curve Reconstruction Survey and Benchmark 

    Ohrhallinger, Stefan; Peethambaran, Jiju; Parakkat, Amal Dev; Dey, Tamal K.; Muthuganapathy, R. (The Eurographics Association, 2022)
    Curve reconstruction from unstructured points in a plane is a fundamental problem with many applications that has generated research interest for decades. Involved aspects like handling open, sharp, multiple and non-manifold ...
  • Inverse Computational Spectral Geometry 

    Rodolà, Emanuele; Cosmo, Luca; Ovsjanikov, Maks; Rampini, Arianna; Melzi, Simone; Bronstein, Michael; Marin, Riccardo (The Eurographics Association, 2022)
    In the last decades, geometry processing has attracted a growing interest thanks to the wide availability of new devices and software that make 3D digital data available and manipulable to everyone. Typical issues faced ...
  • Computational Assemblies: Analysis, Design, and Fabrication 

    Song, Peng; Wang, Ziqi; Livesu, Marco (The Eurographics Association, 2022)
    Assemblies are ubiquitous in our daily life, such as toys, electronic devices, furniture, and architecture. They enable to build large and complex objects by composing small yet simpler parts, facilitating fabrication, ...
  • Safeguarding our Dance Cultural Heritage 

    Aristidou, Andreas; Chalmers, Alan; Chrysanthou, Yiorgos; Loscos, Celine; Multon, Franck; Parkins, J. E.; Sarupuri, Bhuvan; Stavrakis, Efstathios (The Eurographics Association, 2022)
    Folk dancing is a key aspect of intangible cultural heritage that often reflects the socio-cultural and political influences prevailing in different periods and nations; each dance produces a meaning, a story with the help ...
  • From Capture to Immersive Viewing of 3D HDR Point Clouds 

    Loscos, Celine; Souchet, Philippe; Barrios, Théo; Valenzise, Giuseppe; Cozot, Rémi (The Eurographics Association, 2022)
    The collaborators of the ReVeRY project address the design of a specific grid of cameras, a cost-efficient system that acquires at once several viewpoints, possibly under several exposures and the converting of multiview, ...
  • CUDA and Applications to Task-based Programming 

    Kerbl, Bernhard; Kenzel, Michael; Winter, Martin; Steinberger, Markus (The Eurographics Association, 2022)
    Since its inception, the CUDA programming model has been continuously evolving. Because the CUDA toolkit aims to consistently expose cutting-edge capabilities for general-purpose compute jobs to its users, the added features ...
  • EUROGRAPHICS 2022: Short Papers Frontmatter 

    Pelechano, Nuria; Vanderhaeghe, David (The Eurographics Association, 2022)
  • Real-time Sponge and Fluid Simulation 

    Burkus, Viktória; Kárpáti, Attila; Klár, Gergely; Szécsi, László (The Eurographics Association, 2022)
    In this paper we present an approach to couple PBD simulation of deformable porous objects with SPH. We propose solutions for simulating the absorption and discharge of fluid by the sponge, and the effect of the fluid on ...
  • AvatarGo: Plug and Play self-avatars for VR 

    Ponton, Jose Luis; Monclús, Eva; Pelechano, Nuria (The Eurographics Association, 2022)
    The use of self-avatars in a VR application can enhance presence and embodiment which leads to a better user experience. In collaborative VR it also facilitates non-verbal communication. Currently it is possible to track ...
  • Interactive Facial Expression Editing with Non-linear Blendshape Interpolation 

    Roh, Ji Hyun; Kim, Seong Uk; Jang, Hanyoung; Seol, Yeongho; Kim, Jongmin (The Eurographics Association, 2022)
    The ability to manipulate facial animations interactively is vital for enhancing the productivity and quality of character animation. In this paper, we present a novel interactive facial animation editing system that can ...
  • Graph Partitioning Algorithms for Rigid Body Simulations 

    Liu, Yinchu; Andrews, Sheldon (The Eurographics Association, 2022)
    We propose several graph partitioning algorithms for improving the performance of rigid body simulations. The algorithms operate on the graph formed by rigid bodies (nodes) and constraints (edges), producing non-overlapping ...
  • NeuralMLS: Geometry-Aware Control Point Deformation 

    Shechter, Meitar; Hanocka, Rana; Metzer, Gal; Giryes, Raja; Cohen-Or, Daniel (The Eurographics Association, 2022)
    We introduce NeuralMLS, a space-based deformation technique, guided by a set of displaced control points. We leverage the power of neural networks to inject the underlying shape geometry into the deformation parameters. ...
  • Neural Motion Compression with Frequency-adaptive Fourier Feature Network 

    Tojo, Kenji; Chen, Yifei; Umetani, Nobuyuki (The Eurographics Association, 2022)
    We present a neural-network-based compression method to alleviate the storage cost of motion capture data. Human motions such as locomotion, often consist of periodic movements. We leverage this periodicity by applying ...
  • Learning Generic Local Shape Properties for Adaptive Super-Sampling 

    Reinbold, Christian; Westermann, Rüdiger (The Eurographics Association, 2022)
    We propose a novel encoder/decoder-based neural network architecture that learns view-dependent shape and appearance of geometry represented by voxel representations. Since the network is trained on local geometry patches, ...
  • An Improved Triangle Encoding Scheme for Cached Tessellation 

    Kerbl, Bernhard; Horváth, Linus; Cornel, Daniel; Wimmer, Michael (The Eurographics Association, 2022)
    With the recent advances in real-time rendering that were achieved by embracing software rasterization, the interest in alternative solutions for other fixed-function pipeline stages rises. In this paper, we revisit a ...
  • Resolving Non-Manifoldness on Meshes from Dual Marching Cubes 

    Zint, Daniel; Grosso, Roberto; Gürtler, Philipp (The Eurographics Association, 2022)
    There are several methods that reconstruct surfaces from volume data by generating triangle or quad meshes on the dual of the uniform grid. Those methods often provide meshes with better quality than the famous marching ...
  • Graph-based Computation of Voronoi Diagrams on Large-scale Point-based Surfaces 

    Bletterer, Arnaud; Payan, Frédéric; Antonini, Marc (The Eurographics Association, 2022)
    We present an original algorithm to construct Voronoi tessellations on surfaces from a set of depth maps. Based on a local graphbased structure, where each local graph spans one depth map, our algorithm is able to compute ...

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