4-6 November 2021, Bournemouth University, United Kingdom


Engaging with Cultural Heritage
Capture, Processing and Presentation of Digital Cultural Items: Feedback from Cultural Heritage Practitioners
Christopher Ferraris, Christos Gatzidis, Tom Davis, and Charlie Hargood
Towards the Formal Teaching of CG Applications in Cultural Heritage for Computer Graphics and Animation Students
Eike Falk Anderson, Valery Adzhiev, and Oleg Fryazinov
Immersive Geometry-based and Image-based Exploration of Cultural Heritage Models
Arnau Farràs, Marc Comino, and Carlos Andujar
Interactive 3D Artefact Puzzles to Support Engagement Beyond the Museum Environment
Karina Rodriguez Echavarria, Myrsini Samaroudi, Jack LLoyd, and Tim Weyrich
Virtual Museums
Tangible Interfaces for VR Cultural Heritage Application - School House Virtual Museum
Vedad Hulusic, Linda Gusia, Nita Luci, and Michael Smith
Virtual Dance Museum: the Case of Greek/Cypriot Folk Dancing
Andreas Aristidou, Nefeli Andreou, Loukas Charalambous, Anastasios Yiannakidis, and Yiorgos Chrysanthou
Triggering the Past: Cultural Heritage Interpretation Using Augmented and Virtual Reality at a Living History Museum
Kunal Shitut, Joe Geigel, Juilee Decker, Gary Jacobs, and Amanda Doherty
Short Papers I
Fully Automatic Mechanical Scan Range Extension and Signal to Noise Optimization of a Lens-Shifted Structured Light System
Hasan Kutlu, Martin Ritz, Pedro Santos, and Dieter W. Fellner
Reconstructing Dura-Europos From Sparse Photo Collections Using Deep Contour Extraction
Yifei Shen, Zeyu Wang, Qinying Sun, Anne Chen, and Holly Rushmeier
Reimagining a 2D Painted Portrait as a Kinetic 3D Sculpture
Ellen Conlan Ellis and Valery Adzhiev
Reconstruction
Riedones3D: a Celtic Coin Dataset for Registration and Fine-grained Clustering
Sofiane Horache, Jean-Emmanuel Deschaud, François Goulette, Katherine Gruel, Thierry Lejars, and Olivier Masson
Automatic Segmentation of Archaeological Fragments with Relief Patterns using Convolutional Neural Networks
Elia Moscoso Thompson, Andrea Ranieri, and Silvia Biasotti
Exploiting Neighboring Pixels Similarity for Effective SV-BRDF Reconstruction from Sparse MLICs
Ruggero Pintus, Moonisa Ahsan, Fabio Marton, and Enrico Gobbetti
Short Papers II
Invisible Heritage - Analysis and Technology Digital Platform
Dante Abate, Kyriakos Toumbas, and Marina Faka
3D for Studying Reuse in 19th Century Cairo: the Case of Saint-Maurice Residence
Vincent Baillet, Pascal Mora, Corentin Cou, Sarah Tournon-Valiente, Mercedes Volait, Xavier Granier, Romain Pacanowski, and Gaël Guennebaud
3D Sound for Digital Cultural Heritage
Adnan Musanovic, Bojan Mijatovic, and Selma Rizvic
Bridging the Discipline Gap: Towards Improving Heritage and Computer Graphics Research Collaboration
Jassim Happa, Taylor Bennett, Stefano Gogioso, Irina Voiculescu, David Howell, Sally Crawford, Katharina Ulmschneider, and Christopher Ramsey
Art and Cultural Heritage
Direct Elastic Unrollings of Painted Pottery Surfaces from Sparse Image Sets
Peter Houska, Stefan Lengauer, Stephan Karl, and Reinhold Preiner
Challenges in the Digitisation of a High-reflective Artwork
Chiara Eva Catalano, Erika Brunetto, Michela Mortara, and Corrado Pizzi

Recent Submissions

  • Challenges in the Digitisation of a High-reflective Artwork 

    Catalano, Chiara Eva; Brunetto, Erika; Mortara, Michela; Pizzi, Corrado (The Eurographics Association, 2021)
    In this paper we report about the photogrammetric acquisition and reconstruction of a contemporary artwork, performed by offthe- shelf software. The ceramic piece of art is "Il Libro d'Oro del Terzo Paradiso" ("The Golden ...
  • Direct Elastic Unrollings of Painted Pottery Surfaces from Sparse Image Sets 

    Houska, Peter; Lengauer, Stefan; Karl, Stephan; Preiner, Reinhold (The Eurographics Association, 2021)
    An important task in archaeological research is the comparison of painted motifs on ancient vessels and the analysis of their painting style. Ideally, the pottery objects are available as scanned 3D models, from which the ...
  • Bridging the Discipline Gap: Towards Improving Heritage and Computer Graphics Research Collaboration 

    Happa, Jassim; Bennett, Taylor; Gogioso, Stefano; Voiculescu, Irina; Howell, David; Crawford, Sally; Ulmschneider, Katharina; Ramsey, Christopher (The Eurographics Association, 2021)
    In this project we are investigating the requirements to ease interdisciplinary collaboration between computer graphics researchers and heritage-related researchers who work with shared graphics-related datasets. We postulate ...
  • 3D Sound for Digital Cultural Heritage 

    Musanovic, Adnan; Mijatovic, Bojan; Rizvic, Selma (The Eurographics Association, 2021)
    Virtual Reality enables the users to experience cultural heritage. Time travel through past times is transferring us in virtual environments with 3D reconstructions of cultural monuments inhabited by historical characters. ...
  • 3D for Studying Reuse in 19th Century Cairo: the Case of Saint-Maurice Residence 

    Baillet, Vincent; Mora, Pascal; Cou, Corentin; Tournon-Valiente, Sarah; Volait, Mercedes; Granier, Xavier; Pacanowski, Romain; Guennebaud, Gaël (The Eurographics Association, 2021)
    3D restitution is now a well-known tool to validate hypotheses on historical buildings that do not exist anymore. The present project takes the method a step further in order to explore the art historical topic of ornament ...
  • Exploiting Neighboring Pixels Similarity for Effective SV-BRDF Reconstruction from Sparse MLICs 

    Pintus, Ruggero; Ahsan, Moonisa; Marton, Fabio; Gobbetti, Enrico (The Eurographics Association, 2021)
    We present a practical solution to create a relightable model from Multi-light Image Collections (MLICs) acquired using standard acquisition pipelines. The approach targets the difficult but very common situation in which ...
  • Invisible Heritage - Analysis and Technology Digital Platform 

    Abate, Dante; Toumbas, Kyriakos; Faka, Marina (The Eurographics Association, 2021)
    In an era of rapid technological improvements, state-of-the-art methodologies and tools dedicated to protecting and promoting our cultural heritage should be developed and extensively employed to expand and enrich historical ...
  • Automatic Segmentation of Archaeological Fragments with Relief Patterns using Convolutional Neural Networks 

    Thompson, Elia Moscoso; Ranieri, Andrea; Biasotti, Silvia (The Eurographics Association, 2021)
    The recent commodification of high-quality 3D scanners is leading to the possibility of capturing models of archaeological finds and automatically recognizing their surface reliefs. We present our advancements in this field ...
  • Reimagining a 2D Painted Portrait as a Kinetic 3D Sculpture 

    Ellis, Ellen Conlan; Adzhiev, Valery (The Eurographics Association, 2021)
    This paper describes a Cultural Heritage related project concerned with developing computer technology for reimagining a 2D painted still portrait made in a distinctive fine art style as an animated 3D sculpture whilst ...
  • Riedones3D: a Celtic Coin Dataset for Registration and Fine-grained Clustering 

    Horache, Sofiane; Deschaud, Jean-Emmanuel; Goulette, François; Gruel, Katherine; Lejars, Thierry; Masson, Olivier (The Eurographics Association, 2021)
    Clustering coins with respect to their die is an important component of numismatic research and crucial for understanding the economic history of tribes (especially when literary production does not exist, in celtic culture). ...
  • Reconstructing Dura-Europos From Sparse Photo Collections Using Deep Contour Extraction 

    Shen, Yifei; Wang, Zeyu; Sun, Qinying; Chen, Anne; Rushmeier, Holly (The Eurographics Association, 2021)
    In this short paper we present work in progress on creating tools to facilitate 3D reconstruction of cultural heritage. We propose three new types of tools to make reconstruction easier - first we fetch linked open data ...
  • Fully Automatic Mechanical Scan Range Extension and Signal to Noise Optimization of a Lens-Shifted Structured Light System 

    Kutlu, Hasan; Ritz, Martin; Santos, Pedro; Fellner, Dieter W. (The Eurographics Association, 2021)
    Digitization of cultural heritage is of growing importance, both for its preservation for coming generations in the face of looming dangers of natural decay or intentional destruction, and current generations, that ...
  • Triggering the Past: Cultural Heritage Interpretation Using Augmented and Virtual Reality at a Living History Museum 

    Shitut, Kunal; Geigel, Joe; Decker, Juilee; Jacobs, Gary; Doherty, Amanda (The Eurographics Association, 2021)
    In this paper, we present a use case for the introduction of historical digital characters in the context of a living history museum. We describe a prototype system and framework that enables the use of augmented and virtual ...
  • Virtual Dance Museum: the Case of Greek/Cypriot Folk Dancing 

    Aristidou, Andreas; Andreou, Nefeli; Charalambous, Loukas; Yiannakidis, Anastasios; Chrysanthou, Yiorgos (The Eurographics Association, 2021)
    In this paper, we have designed and developed a virtual dance museum to provide the technological tools that allow for widely educating the public, most specifically the youngest generations, about the story, costumes, ...
  • Tangible Interfaces for VR Cultural Heritage Application - School House Virtual Museum 

    Hulusic, Vedad; Gusia, Linda; Luci, Nita; Smith, Michael (The Eurographics Association, 2021)
    Virtual museums are an important medium for the preservation and dissemination of tangible and intangible cultural heritage as well as for education and public engagement. This is even more important now that focus is being ...
  • Immersive Geometry-based and Image-based Exploration of Cultural Heritage Models 

    Farràs, Arnau; Comino Trinidad, Marc; Andujar, Carlos (The Eurographics Association, 2021)
    Recent advances in 3D acquisition technologies have facilitated the inexpensive digitization of cultural heritage. In addition to the 3D digital model, in many cases multiple photo collections are also available. These ...
  • Interactive 3D Artefact Puzzles to Support Engagement Beyond the Museum Environment 

    Echavarria, Karina Rodriguez; Samaroudi, Myrsini; LLoyd, Jack; Weyrich, Tim (The Eurographics Association, 2021)
    The need for online 3D interactive experiences was evidenced during the COVID-19 lockdowns, as audiences across the world have been unable to visit museums, physically interact with their collections on site or digitally ...
  • Towards the Formal Teaching of CG Applications in Cultural Heritage for Computer Graphics and Animation Students 

    Anderson, Eike Falk; Adzhiev, Valery; Fryazinov, Oleg (The Eurographics Association, 2021)
    The rapid technological advances in computing and computer graphics of the past three decades have in turn fueled the proliferation of the use of these technologies for Cultural Heritage. Formal educational courses for the ...
  • GCH 2021: Frontmatter 

    Hulusic, Vedad; Chalmers, Alan (The Eurographics Association, 2021)
  • Capture, Processing and Presentation of Digital Cultural Items: Feedback from Cultural Heritage Practitioners 

    Ferraris, Christopher; Gatzidis, Christos; Davis, Tom; Hargood, Charlie (The Eurographics Association, 2021)
    The trend of digitizing analogue artefacts from cultural heritage collections to create cultural digital items remains ongoing. The user experience of Cultural Heritage Practitioners (CHP) should be understood in order to ...