Now showing items 1-13 of 13

    • 3D City Reconstruction from OpenStreetMap Data 

      Kaszuba, Sara; Pellacini, Fabio (The Eurographics Association, 2021)
      Virtual city generation from real data is far from being straightforward for users, as it strictly depends on the application domain, amount of information available, and the adopted reconstruction techniques. Nowadays, ...
    • Approximating Shapes with Standard and Custom 3D Printed LEGO Bricks 

      Fanni, Filippo Andrea; Dal Bello, Alberto; Sbardellini, Simone; Giachetti, Andrea (The Eurographics Association, 2021)
      In this paper, we present a work-in-progress aimed at developing a pipeline for the fabrication of shapes reproducing digital models with a combination of standard LEGO bricks and 3D printed custom elements. The pipeline ...
    • Efficient Image Vectorisation Using Mesh Colours 

      Hettinga, Gerben Jan; Echevarria, Jose; Kosinka, Jiri (The Eurographics Association, 2021)
      Image vectorisation methods proposed in the past have not seen wide adoption due to performance, quality, controllability, and/or generality issues.We present a vectorisation method that uses mesh colours as a vector ...
    • Evaluating Deep Learning Methods for Low Resolution Point Cloud Registration in Outdoor Scenarios 

      Siddique, Arslan; Corsini, Massimiliano; Ganovelli, Fabio; Cignoni, Paolo (The Eurographics Association, 2021)
      Point cloud registration is a fundamental task in 3D reconstruction and environment perception. We explore the performance of modern Deep Learning-based registration techniques, in particular Deep Global Registration (DGR) ...
    • Exploring Upper Limb Segmentation with Deep Learning for Augmented Virtuality 

      Gruosso, Monica; Capece, Nicola; Erra, Ugo (The Eurographics Association, 2021)
      Sense of presence, immersion, and body ownership are among the main challenges concerning Virtual Reality (VR) and freehand-based interaction methods. Through specific hand tracking devices, freehand-based methods can allow ...
    • A Geometric Approach for Computing the Kernel of a Polyhedron 

      Sorgente, Tommaso; Biasotti, Silvia; Spagnuolo, Michela (The Eurographics Association, 2021)
      We present a geometric algorithm to compute the geometric kernel of a generic polyhedron. The geometric kernel (or simply kernel) is defined as the set of points from which the whole polyhedron is visible. Whilst the ...
    • Guiding Lens-based Exploration using Annotation Graphs 

      Ahsan, Moonisa; Marton, Fabio; Pintus, Ruggero; Gobbetti, Enrico (The Eurographics Association, 2021)
      We introduce a novel approach for guiding users in the exploration of annotated 2D models using interactive visualization lenses. Information on the interesting areas of the model is encoded in an annotation graph generated ...
    • IMGD: Image-based Multiscale Global Descriptors of Airborne LiDAR Point Clouds Used for Comparative Analysis 

      Sreevalsan-Nair, Jaya; Mohapatra, Pragyan; Singh, Satendra (The Eurographics Association, 2021)
      Both geometric and semantic information are required for a complete understanding of regions acquired as three-dimensional (3D) point clouds using the Light Detection and Ranging (LiDAR) technology. However, the global ...
    • Mesh Colours for Gradient Meshes 

      Baksteen, Sarah D.; Hettinga, Gerben J.; Echevarria, Jose; Kosinka, Jiri (The Eurographics Association, 2021)
      We present an extension of the popular gradient mesh vector graphics primitive with the addition of mesh colours, aiming to reduce the mesh complexity needed to describe intricate colour gradients and textures. We present ...
    • Remote Volume Rendering with a Decoupled, Ray-Traced Display Phase 

      Zellmann, Stefan (The Eurographics Association, 2021)
      We propose an image warping-based remote rendering technique for volumes that decouples the rendering and display phases. For that we build on prior work where we sample the volume on the client using ray casting and ...
    • Reposing and Retargeting Unrigged Characters with Intrinsic-extrinsic Transfer 

      Musoni, Pietro; Marin, Riccardo; Melzi, Simone; Castellani, Umberto (The Eurographics Association, 2021)
      In the 3D digital world, deformations and animations of shapes are fundamental topics for several applications. The entertainment industry, virtual and augmented reality, human-robot interactions are just some examples ...
    • SlowDeepFood: a Food Computing Framework for Regional Gastronomy 

      Gilal, Nauman Ullah; Al-Thelaya, Khaled; Schneider, Jens; She, James; Agus, Marco (The Eurographics Association, 2021)
      Food computing recently emerged as a stand-alone research field, in which artificial intelligence, deep learning, and data science methodologies are applied to the various stages of food production pipelines. Food computing ...
    • STRONGER: Simple TRajectory-based ONline GEsture Recognizer 

      Emporio, Marco; Caputo, Ariel; Giachetti, Andrea (The Eurographics Association, 2021)
      In this paper, we present STRONGER, a client-server solution for the online gesture recognition from captured hands' joints sequences. The system leverages a CNN-based recognizer improving current state-of-the-art solutions ...