Now showing items 12-22 of 22

    • LengthNet: Length Learning for Planar Euclidean Curves 

      Or, Barak; Amos, Ido (The Eurographics Association, 2021)
      In this work, we used a deep learning (DL) model to solve a fundamental problem in differential geometry. One can find many closed-form expressions for calculating curvature, length, and other geometric properties in the ...
    • Mesh Colours for Gradient Meshes 

      Baksteen, Sarah D.; Hettinga, Gerben J.; Echevarria, Jose; Kosinka, Jiri (The Eurographics Association, 2021)
      We present an extension of the popular gradient mesh vector graphics primitive with the addition of mesh colours, aiming to reduce the mesh complexity needed to describe intricate colour gradients and textures. We present ...
    • Pen2VR: A Smart Pen Tool Interface for Wire Art Design in VR 

      Li, Wanwan (The Eurographics Association, 2021)
      In this paper, we present Pen2VR: a smart pen tool interface for 3D drawing wire art design in VR. In Pen2VR, with VR headsets put on, users are allowed to create their VR drawings as 3D lines or curves in a virtual space ...
    • ProtoSketchAR: Prototyping in Augmented Reality via Sketchings 

      Arriu, Simone; Cherchi, Gianmarco; Spano, Lucio Davide (The Eurographics Association, 2021)
      Prototyping is a widely used technique in the early stages of system design, and it is an essential part of a new product development process. During this phase, designers identify the main functionalities, concepts and ...
    • Remote Volume Rendering with a Decoupled, Ray-Traced Display Phase 

      Zellmann, Stefan (The Eurographics Association, 2021)
      We propose an image warping-based remote rendering technique for volumes that decouples the rendering and display phases. For that we build on prior work where we sample the volume on the client using ray casting and ...
    • Reposing and Retargeting Unrigged Characters with Intrinsic-extrinsic Transfer 

      Musoni, Pietro; Marin, Riccardo; Melzi, Simone; Castellani, Umberto (The Eurographics Association, 2021)
      In the 3D digital world, deformations and animations of shapes are fundamental topics for several applications. The entertainment industry, virtual and augmented reality, human-robot interactions are just some examples ...
    • SlowDeepFood: a Food Computing Framework for Regional Gastronomy 

      Gilal, Nauman Ullah; Al-Thelaya, Khaled; Schneider, Jens; She, James; Agus, Marco (The Eurographics Association, 2021)
      Food computing recently emerged as a stand-alone research field, in which artificial intelligence, deep learning, and data science methodologies are applied to the various stages of food production pipelines. Food computing ...
    • Smart Tools and Applications in computer Graphics: Frontmatter 

      Frosini, Patrizio; Giorgi, Daniela; Melzi, Simone; Rodolà, Emanuele (The Eurographics Association, 2021)
    • Straightedge and Compass Constructions on Surfaces 

      Mancinelli, Claudio; Puppo, Enrico (The Eurographics Association, 2021)
      We discuss how classical straightedge and compass constructions can be ported to manifold surfaces under the geodesic metric. After defining the equivalent tools in the manifold domain, we analyze the most common constructions ...
    • STRONGER: Simple TRajectory-based ONline GEsture Recognizer 

      Emporio, Marco; Caputo, Ariel; Giachetti, Andrea (The Eurographics Association, 2021)
      In this paper, we present STRONGER, a client-server solution for the online gesture recognition from captured hands' joints sequences. The system leverages a CNN-based recognizer improving current state-of-the-art solutions ...
    • Visual Analysis of Popping in Progressive Visualization 

      Waterink, Ethan; Kosinka, Jiri; Frey, Steffen (The Eurographics Association, 2021)
      Progressive visualization allows users to examine intermediate results while they are further refined in the background. This makes them increasingly popular when dealing with large data and computationally expensive tasks. ...