Now showing items 1-20 of 26

    • Algorithms for Microscopic Crowd Simulation: Advancements in the 2010s 

      Toll, Wouter van; Pettré, Julien (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      The real-time simulation of human crowds has many applications. Simulating how the people in a crowd move through an environment is an active and ever-growing research topic. Most research focuses on microscopic (or ...
    • Auto-rigging 3D Bipedal Characters in Arbitrary Poses 

      Kim, Jeonghwan; Son, Hyeontae; Bae, Jinseok; Kim, Young Min (The Eurographics Association, 2021)
      We present an end-to-end algorithm that can automatically rig a given 3D character such that it is ready for 3D animation. The animation of a virtual character requires the skeletal motion defined with bones and joints, ...
    • Color Reproduction Framework for Inkjet FDM 3D Printers 

      Silapasuphakornwong, Piyarat; Punpongsanon, Parinya; Panichkriangkrai, Chulapong; Sueeprasan, Suchitra; Uehira, Kazutake (The Eurographics Association, 2021)
      Recent advances in consumer-grade 3D printers have enabled the fabrication of personal artifacts in aesthetically pleasing full color. However, the printed colors are usually different from the actual user desired colors ...
    • Data-driven Garment Pattern Estimation from 3D Geometries 

      Goto, Chihiro; Umetani, Nobuyuki (The Eurographics Association, 2021)
      Three-dimensional scanning technology recently becomes widely available to the public. However, it is difficult to simulate clothing deformation from the scanned people because scanned data lacks information required for ...
    • Fast and Robust Registration and Calibration of Depth-Only Sensors 

      Mühlenbrock, Andre; Fischer, Roland; Weller, René; Zachmann, Gabriel (The Eurographics Association, 2021)
      The precise registration between multiple depth cameras is a crucial prerequisite for many applications. Previous techniques frequently rely on RGB or IR images and checkerboard targets for feature detection, partly due ...
    • Film Directing for Computer Games and Animation 

      Ronfard, Rémi (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Over the last forty years, researchers in computer graphics have proposed a large variety of theoretical models and computer implementations of a virtual film director, capable of creating movies from minimal input such ...
    • Generative Landmarks 

      Ferman, David; Bharaj, Gaurav (The Eurographics Association, 2021)
      We propose a general purpose approach to detect landmarks with improved temporal consistency, and personalization. Most sparse landmark detection methods rely on laborious, manually labelled landmarks, where inconsistency ...
    • Illumination-driven Light Probe Placement 

      Vardis, Konstantinos; Vasilakis, Andreas Alexandros; Papaioannou, Georgios (The Eurographics Association, 2021)
      We introduce a simplification method for light probe configurations that preserves the indirect illumination distribution in scenes with diverse lighting conditions. An iterative graph simplification algorithm discards the ...
    • Interactive Finite Element Model of Needle Insertion and Laceration 

      Perrusi, Pedro Henrique Suruagy; Baksic, Paul; Courtecuisse, Hadrien (The Eurographics Association, 2021)
      This paper introduces an interactive model of needle insertion, including the possibility to simulate lacerations of tissue around the needle. The method relies on complementary constraints to couple the Finite Element ...
    • Interactive Simulation for easy Decision-making in Fluid Dynamics 

      Wang, Mengchen; Férey, Nicolas; Magoulès, Frédéric; Bourdot, Patrick (The Eurographics Association, 2021)
      A conventional study of fluid simulation involves different stages including conception, simulation, visualization, and analysis tasks. It is, therefore, necessary to switch between different software and interactive ...
    • Interactive Synthesis of 3D Geometries of Blood Vessels 

      Rauch, Nikolaus; Harders, Matthias (The Eurographics Association, 2021)
      In surgical training simulators, where various organ surfaces make up the majority of the scene, the visual appearance is highly dependent on the quality of the surface textures. Blood vessels are an important detail in ...
    • Marching Cubes for Teaching GLSL Programming 

      Ilinkin, Ivaylo (The Eurographics Association, 2021)
      This paper shares ideas for illustrating GLSL programming based on the classic Marching Cubes algorithm. The algorithm has a number of appealing aspects: it is feasible to implement as one of the components in a computer ...
    • Modeling and Actuation of Cable-driven Silicone Soft Robots 

      Frâncu, Mihail (The Eurographics Association, 2021)
      In this paper we present a framework for modeling cable-driven soft robots fabricated from silicone rubber - an incompressible material. Our forward simulation model can use either the standard or the mixed formulation of ...
    • Ray Tracing Lossy Compressed Grid Primitives 

      Benthin, Carsten; Vaidyanathan, Karthik; Woop, Sven (The Eurographics Association, 2021)
      We propose a new watertight representation of geometry for ray tracing highly complex scenes in a memory efficient manner. Polygon meshes in the scene are first converted into compressed grid primitives, which are represented ...
    • Rendering 2D Vector Graphics on Mobile GPU Devices 

      Kumar, Harish; Sud, Anmol (The Eurographics Association, 2021)
      Designers and artists world-wide rely on vector graphics to design and edit 2D artwork, illustrations and typographic content. There is a recent trend of vector graphic applications moving to mobile platforms such as iPads, ...
    • Robust Image Denoising using Kernel Predicting Networks 

      Cai, Zhilin; Zhang, Yang; Manzi, Marco; Oztireli, Cengiz; Gross, Markus; Aydin, Tunç Ozan (The Eurographics Association, 2021)
      We present a new method for designing high quality denoisers that are robust to varying noise characteristics of input images. Instead of taking a conventional blind denoising approach or relying on explicit noise parameter ...
    • A Survey of Control Mechanisms for Creative Pattern Generation 

      Gieseke, Lena; Asente, Paul; Mech, Radomir; Benes, Bedrich; Fuchs, Martin (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      We review recent methods in 2D creative pattern generation and their control mechanisms, focusing on procedural methods. The review is motivated by an artist's perspective and investigates interactive pattern generation ...
    • A Survey on Bounding Volume Hierarchies for Ray Tracing 

      Meister, Daniel; Ogaki, Shinji; Benthin, Carsten; Doyle, Michael J.; Guthe, Michael; Bittner, Jirí (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Ray tracing is an inherent part of photorealistic image synthesis algorithms. The problem of ray tracing is to find the nearest intersection with a given ray and scene. Although this geometric operation is relatively simple, ...
    • Tetrahedral Interpolation on Regular Grids 

      Bán, Róbert; Valasek, Gábor (The Eurographics Association, 2021)
      This work proposes the use of barycentric interpolation on enclosing simplices of sample points to infer a reconstructed function from discrete data. In particular, we compare the results of trilinear and tetrahedral ...
    • Tight Normal Cone Merging for Efficient Collision Detection of Thin Deformable Objects 

      Han, Dong-Hoon; Lee, Chang-Jin; Lee, Sangbin; Ko, Hyeong-Seok (The Eurographics Association, 2021)
      When simulating thin deformable objects such as clothes, collision detection alone takes a lot of computation. One way of reducing the computation is culling false-positives as much as possible. In the context of bounding ...