Now showing items 1-2 of 2

    • Reconstructing Monte Carlo Errors as a Blue-noise in Screen Space 

      Liu, Hongli; Han, Honglei (The Eurographics Association, 2020)
      We present a novel method that reconstructs the Monte Carlo errors of renderings as a blue-noise in screen space. To this end, we conform the statistic result of per-pixel integration to a precomputed blue-noise mask. ...
    • RTSDF: Generating Signed Distance Fields in Real Time for Soft Shadow Rendering 

      Tan, Yu Wei; Chua, Nicholas; Koh, Clarence; Bhojan, Anand (The Eurographics Association, 2020)
      Signed Distance Fields (SDFs) for surface representation are commonly generated offline and subsequently loaded into interactive applications like games. Since they are not updated every frame, they only provide a rigid ...