High-Performance Graphics 2018
Vancouver, BC, Canada
August 10 – 12, 2018
Adaptive Temporal Antialiasing
Correlation-Aware Semi-Analytic Visibility for Antialiased Rendering
Deferred Adaptive Compute Shading
Detecting Aliasing Artifacts in Image Sequences Using Deep Neural Networks
Ray Traversal, Transparency, and GPU Computing
Brook GLES Pi: Democratising Accelerator Programming
Compressed-Leaf Bounding Volume Hierarchies
CPU-Style SIMD Ray Traversal on GPUs
(ACM, 2018)We introduce moment transparency, a new solution to real-time order-independent transparency. It expands upon existing approximate transmittance function techniques by using moments to capture and reconstruct the transmittance ...
(ACM, 2018)In this paper we describe and evaluate an implementation of CPUstyle SIMD ray traversal on the GPU. We show how spreading moderately wide BVHs (up to a branching factor of eight) across multiple threads in a warp can improve ...
(ACM, 2018)We propose and evaluate what we call Compressed-Leaf Bounding Volume Hierarchies (CLBVH), which strike a balance between compressed and non-compressed BVH layouts. Our CLBVH layout introduces dedicated compressed multi-leaf ...
(ACM, 2018)Nowadays computing is heavily-based on accelerators, however, the cost of the hardware equipment prevents equal access to heterogeneous programming. In this work we present Brook GLES Pi, a port of the accelerator programming ...
(ACM, 2018)In this short paper we present a machine learning approach to detect visual artifacts in rendered image sequences. Specifically, we train a deep neural network using example aliased and antialiased image sequences exported ...
(ACM, 2018)A primary advantage of deferred shading is eliminating wasted shading operations due to overdraw. We present a new algorithm that we call Deferred Adaptive Compute Shading, for providing further reduction in shading ...
(ACM, 2018)Geometric aliasing is a persistent challenge for real-time rendering. Hardware multisampling remains limited to 8×, analytic coverage fails to capture correlated visibility samples, and spatial and temporal postfiltering ...
(ACM, 2018)We introduce a pragmatic algorithm for real-time adaptive supersampling in games. It extends temporal antialiasing of rasterized images with adaptive ray tracing, and conforms to the constraints of a commercial game engine ...