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Rigid Body Joints in Real-Time Unified Particle Physics
(The Eurographics Association, 2018)
In this paper, we propose a physically-based method for a rigid body joint simulation. The proposed solution is based on the unified particle physics engine, a simulator that uses only particles for all the dynamic bodies. ...
Reduction of CPU-GPU Synchronization Overhead for Accelerating Implicit Clothing Simulator
(The Eurographics Association, 2018)
When trying to make the conjugate gradient (CG) method exploit GPU technology, this paper notes that the communication between CPU and GPU to transfer the residual value and waiting for the CPU's decision whether to continue ...
Smooth Blended Subdivision Shading
(The Eurographics Association, 2018)
The concept known as subdivision shading aims at improving the shading of subdivision surfaces. It is based on the subdivision of normal vectors associated with the control net of the surface. By either using the resulting ...
Expressive Curve Editing with the Sigma Lognormal Model
(The Eurographics Association, 2018)
We describe a practical application of the Sigma Lognormal model of handwriting movements for computer graphics applications that require the interactive or procedural definition of artistic or calligraphic traces. The ...
Time-Reversed Art Directable Smoke Simulation
(The Eurographics Association, 2018)
Physics-based fluid simulation often produces unpredictable behavior that is difficult for artists to control. We present a new method for art directing smoke animation using time-reversed simulation. Given a final fluid ...
Accelerating Sphere Tracing
(The Eurographics Association, 2018)
This paper presents two performance improvements on sphere tracing. First, a sphere tracing variant designed to take optimal step sizes near planar surfaces is proposed. We demonstrate how relaxation is used to make this ...
Creating New Chinese Fonts based on Manifold Learning and Adversarial Networks
(The Eurographics Association, 2018)
The design of fonts, especially Chinese fonts, is known as a tough task that requires considerable time and professional skills. In this paper, we propose a method to easily generate Chinese font libraries in new styles ...
Kinder-Gator: The UF Kinect Database of Child and Adult Motion
(The Eurographics Association, 2018)
Research has suggested that children's whole-body motions are different from those of adults. However, research on children's motions, and how these motions differ from those of adults, is limited. One possible reason for ...
Iterative Carving for Self-supporting 3D Printed Cavities
(The Eurographics Association, 2018)
Additive manufacturing technologies fabricate objects layer by layer, adding material on top of already solidified layers. A key challenge is to ensure that there is always material below, for otherwise added material ...
Optimized Sampling for View Interpolation in Light Fields with Overlapping Patches
(The Eurographics Association, 2018)
Optimized sampling masks that reduce the complexity of camera arrays while preserving the quality of light fields captured at high directional sampling resolution are presented. We propose a new quality metric that is based ...