EG 2018 - Full Papers - CGF 37-Issue 2
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        Curves and Details
      
      
        Feature Curve Co-Completion in Noisy Data
      
      
      
      
        Wavejets: A Local Frequency Framework for Shape Details Amplification
      
      
      
      
        Repairing Inconsistent Curve Networks on Non-parallel Cross-sections
      
      
      
      
        It's all About Light
      
      
        ExpandNet: A Deep Convolutional Neural Network for High Dynamic Range Expansion from Low
        Dynamic Range Content
      
      
      
      
        From Faces to Outdoor Light Probes
      
      
      
      
        Multiple Scattering in Inhomogeneous Participating Media Using Rao-Blackwellization and
        Control Variates
      
      
      
      
        Geometry Learning
      
      
        PCPNet: Learning Local Shape Properties from Raw Point Clouds
      
      
      
      
        PointProNets: Consolidation of Point Clouds with Convolutional Neural Networks
      
      
      
      
        Terrain Super-resolution through Aerial Imagery and Fully Convolutional Networks
      
      
      
      
        Material Appearance
      
      
        A New Microflake Model With Microscopic Self-shadowing for Accurate Volume Downsampling
      
      
      
      
        Real-Time Rendering of Wave-Optical Effects on Scratched Surfaces
      
      
      
      
        A Versatile Parameterization for Measured Material Manifolds
      
      
      
      
        Simulating Fluids
      
      
        A Physically Consistent Implicit Viscosity Solver for SPH Fluids
      
      
      
      
        Fast Fluid Simulations with Sparse Volumes on the GPU
      
      
      
      
        Extended Narrow Band FLIP for Liquid Simulations
      
      
      
      
        Mapping and Analysis
      
      
        Improved Functional Mappings via Product Preservation
      
      
      
      
        Gaze and Attention
      
      
        Visual Attention for Rendered 3D Shapes
      
      
      
      
        Watch to Edit: Video Retargeting using Gaze
      
      
      
      
        GazeDirector: Fully Articulated Eye Gaze Redirection in Video
      
      
      
      
        Collision and Motion
      
      
        Efficient BVH-based Collision Detection Scheme with Ordering and Restructuring
      
      
      
      
        Fast Penetration Volume for Rigid Bodies
      
      
      
      
        Computational Fabrication
      
      
        Packable Springs
      
      
      
      
        String Art: Towards Computational Fabrication of String Images
      
      
      
      
        Watercolor Woodblock Printing with Image Analysis
      
      
      
      
        Motion and Control
      
      
        Real-time Locomotion Controller using an Inverted-Pendulum-based Abstract Model
      
      
      
      
        Self-similarity Analysis for Motion Capture Cleaning
      
      
      
      
        Aura Mesh: Motion Retargeting to Preserve the Spatial Relationships between Skinned
        Characters
      
      
      
      
        Segmentation and Noise
      
      
        Flexible Live-Wire: Image Segmentation with Floating Anchors
      
      
      
      
        Semantic Segmentation for Line Drawing Vectorization Using Neural Networks
      
      
      
      
        Sequences with Low-Discrepancy Blue-Noise 2-D Projections
      
      
      
      
        Physical Simulation
      
      
        Hair Modeling and Simulation by Style
      
      
      
      
        Image Magic
      
      
        Practical Radiometric Compensation for Projection Display on Textured Surfaces using a
        Multidimensional Model
      
      
      
      
        Single-image Tomography: 3D Volumes from 2D Cranial X-Rays
      
      
      
      
        Deep Joint Design of Color Filter Arrays and Demosaicing
      
      
      
      
        Procedural Modeling
      
      
        Example-based Authoring of Procedural Modeling Programs with Structural and Continuous
        Variability
      
      
      
      
        Procedural Modeling of a Building from a Single Image
      
      
      
      
        Procedural Cloudscapes
      
      
      
      
        Optimized Rendering
      
      
        Approximate Program Smoothing Using Mean-Variance Statistics, with Application to
        Procedural Shader Bandlimiting
      
      
      
      
        Fast Catmull-Rom Spline Interpolation for High-Quality Texture Sampling
      
      
      
      
        Parallel Reinsertion for Bounding Volume Hierarchy Optimization
      
      
      
      
        Perception and Senses
      
      
        Motion Sickness Simulation Based on Sensorimotor Control
      
      
      
      
        Modeling and Visualization
      
      
        Controllable Dendritic Crystal Simulation Using Orientation Field
      
      
      
      
        Interactive Generation of Time-evolving, Snow-Covered Landscapes with Avalanches
      
      
      
      
        MIQP-based Layout Design for Building Interiors
      
      
      
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