Pacific Graphics 2017
Taipei, Taiwan, during October 16-19, 2017


Short Papers
Adaptive Measurement of Anisotropic Material Appearance
Radomir Vávra and Jiri Filip
Transferring Pose and Augmenting Background Variation for Deep Human Image Parsing
Takazumi Kikuchi, Yuki Endo, Yoshihiro Kanamori, Taisuke Hashimoto, and Jun Mitani
Real-time Shadow Removal using a Volumetric Skeleton Model in a Front Projection System
Jaedong Kim, Hyunggoog Seo, Seunghoon Cha, and Junyong Noh
Robust Edge-Preserved Surface Mesh Polycube Deformation
Hui Zhao, Na Lei, Xuan Li, Peng Zeng, Ke Xu, and Xianfeng Gu
Computing Restricted Voronoi Diagram on Graphics Hardware
Jiawei Han, Dongming Yan, Lili Wang, and Qinping Zhao
Robust Gas Condensation Simulation with SPH based on Heat Transfer
Taiyou Zhang, Jiajun Shi, Changbo Wang, Hong Qin, and Chen Li

Recent Submissions

  • Robust Gas Condensation Simulation with SPH based on Heat Transfer 

    Zhang, Taiyou; Shi, Jiajun; Wang, Changbo; Qin, Hong; Li, Chen (The Eurographics Association, 2017)
    Most simulation of natural phenomena in graphics are physically based, oftentimes involving heat transfer, phase transition, environmental constraints, and/or a combination of the above. At the numerical level, the ...
  • Computing Restricted Voronoi Diagram on Graphics Hardware 

    Han, Jiawei; Yan, Dongming; Wang, Lili; Zhao, Qinping (The Eurographics Association, 2017)
    The 3D restricted Voronoi diagram (RVD), defined as the intersection of the 3D Voronoi diagram of a pointset with a mesh surface, has many applications in geometry processing. There exist several CPU algorithms for computing ...
  • Robust Edge-Preserved Surface Mesh Polycube Deformation 

    Zhao, Hui; Lei, Na; Li, Xuan; Zeng, Peng; Xu, Ke; Gu, Xianfeng (The Eurographics Association, 2017)
    The problem of polycube construction or deformation is an essential problem in computer graphics. In this paper, we present a robust, simple, efficient and automatic algorithm to deform the meshes of arbitrary shapes into ...
  • Real-time Shadow Removal using a Volumetric Skeleton Model in a Front Projection System 

    Kim, Jaedong; Seo, Hyunggoog; Cha, Seunghoon; Noh, Junyong (The Eurographics Association, 2017)
    When a person is located between a display and a projector in operation, a shadow is cast on the display. The shadow on a display may eliminate important visual information and therefore adversely affects the viewing ...
  • Transferring Pose and Augmenting Background Variation for Deep Human Image Parsing 

    Kikuchi, Takazumi; Endo, Yuki; Kanamori, Yoshihiro; Hashimoto, Taisuke; Mitani, Jun (The Eurographics Association, 2017)
    Human parsing is a fundamental task to estimate semantic parts in a human image such as face, arm, leg, hat, and dress. Recent deep-learning based methods have achieved significant improvements, but collecting training ...
  • Adaptive Measurement of Anisotropic Material Appearance 

    Vávra, Radomir; Filip, Jiri (The Eurographics Association, 2017)
    We present a practical adaptive method for acquisition of the anisotropic BRDF. It is based on a sparse adaptive measurement of the complete four-dimensional BRDF space by means of one-dimensional slices which form a sparse ...
  • Pacific Graphics 2017 - Short Papers: Frontmatter 

    Barbic, Jernej; Lin, Wen-Chieh; Sorkine-Hornung, Olga (Eurographics Association, 2017)