Now showing items 1-2 of 2

    • gVirtualXRay: Virtual X-Ray Imaging Library on GPU 

      Sujar, Aaron; Meuleman, Andreas; Villard, Pierre-Frederic; García, Marcos; Vidal, Franck (The Eurographics Association, 2017)
      We present an Open-source library called gVirtualXRay to simulate realistic X-ray images in realtime. It implements the attenuation law (also called Beer-Lambert) on GPU. It takes into account the polychromatism of the ...
    • Sketching for Real-time Control of Crowd Simulations 

      Gonzalez, Luis Rene Montana; Maddock, Steve (The Eurographics Association, 2017)
      Crowd simulations are used in various fields such as entertainment, training systems and city planning. However, controlling the behaviour of the pedestrians typically involves tuning of the system parameters through trial ...