Lyon, France | April 2017
Reasoning and Knowledge
Declarative Spatial Reasoning for Intelligent Cinematography
La Caméra Enchantée
Implementing Hitchcock - the Role of Focalization and Viewpoint
CaMor: Screw Interpolation between Perspective Projections of Partial Views of Rectangular Images
Styles and Challenges
Inferring the Structure of Action Movies
Analyzing Elements of Style in Annotated Film Clips
Five Challenges for Intelligent Cinematography and Editing
Zooming On All Actors: Automatic Focus+Context Split Screen Video Generation
Pano2Vid: Automatic Cinematography for Watching 360° Videos
A Probabilistic Logic Programming Approach to Automatic Video Montage
Automatic Camera Selection and PTZ Canvas Steering for Autonomous Filming of Reality TV
Human-Machine Collaborations in Film
Making Movies from Make-Believe Games
Design of an Intelligent Navigation System for Participative Computer Animation
Using ECPs for Interactive Applications in Virtual Cinematography
Film Ties: A Web-based Virtual 3D Lab for Teaching the Film Art from Script to Blocking
(The Eurographics Association, 2017)Film production education programs include hands-on training in script writing, planning blocking of performers and cameras on set, camera operation, editing to select the best footage at each beat of the story, and expert ...
(The Eurographics Association, 2017)This paper introduces an interactive application of our previous work on the Patterns language as creative assistant for editing cameras in 3D virtual environments. Patterns is a set of vocabulary, which was inspired by ...
(The Eurographics Association, 2017)In this paper, we will propose a novel way of interactive entertainment, called Participative Computer Animation, allowing a user to participate in a computer animated story as an observer. We consider this form of ...
(The Eurographics Association, 2017)Pretend play is a storytelling technique, naturally used from very young ages, which relies on object substitution to represent the characters of the imagined story. We propose "Make-believe", a system for making movies ...
(The Eurographics Association, 2017)Reality TV shows that follow people in their day-to-day lives are not a new concept. However, the traditional methods used in the industry require a lot of manual labor and need the presence of at least one physical camera ...
(The Eurographics Association, 2017)We introduce the novel task of Pano2Vid --- automatic cinematography in panoramic 360° videos. Given a 360° video, the goal is to direct an imaginary camera to virtually capture natural-looking normal field-of-view (NFOV) ...
(The Eurographics Association, 2017)Hiring a professional camera crew to cover an event such as a lecture, sports game or musical performance may be prohibitively expensive. The CAMETRON project aims at drastically reducing this cost by developing an (almost) ...
(The Eurographics Association, 2017)Stage performances can be easily captured using a high resolution camera but these are often difficult to watch because actor faces are too small. We present a novel approach to create a split screen video that incorporates ...
(The Eurographics Association, 2017)In this position paper, we propose five challenges for advancing the state of the art in intelligent cinematography and editing by taking advantage of the huge quantity of cinematographic data (movies) and metadata (movie ...
(The Eurographics Association, 2017)This paper presents an open database of annotated film clips together with an analysis of elements of film style related to how the shots are composed, how the transitions are performed between shots and how the shots are ...
(The Eurographics Association, 2017)CaMor is a tool for generating an animation from a single drawing or photograph that represents a partial view of a perspective projection of a planar shape or image that contains portions of only 3 edges of an unknown ...
(The Eurographics Association, 2017)While important advances were recently made towards temporally localizing and recognizing specific human actions or activities in videos, efficient detection and classification of long video chunks belonging to ...
(The Eurographics Association, 2017)Focalization and viewpoint are important aspects of narrative movie-making that need to be taken into account by cinematography and editing. In this paper, we argue that viewpoint can be determined from the first principles ...
(The Eurographics Association, 2017)A rich set of tools have been developed for designing and animating camera motions. Most of them optimize some geometric measure while satisfying a set of geometric constraints. Others strive to provide an intuitive graphical ...
(The Eurographics Association, 2017)We present computational visuo-spatial representation and reasoning from the viewpoint of the research areas of artificial intelligence, spatial cognition and computation, and human-computer interaction. The particular ...
(Eurographics Association, 2017)