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  • Fast Eulerian Fluid Simulation In Games Using Poisson Filters 

    Rabbani, Amir H.; Khiat, Soufiane (The Eurographics Association, 2020)
    We present separable Poisson filters to accelerate the projection step in Eulerian fluid simulation. These filters are analytically computed offline and are easy to integrate into any fluid algorithm with a Poisson pressure ...
  • Negative Jacobian Free Simulations Using Principal Stretches 

    Francu, Mihail (The Eurographics Association, 2020)
    Finite element (FE) simulations are prone to encountering negative Jacobians during the solving process. If nothing is done, the simulation can be brought to a halt, result in inverted elements or have undetermined behavior. ...
  • WeightShift: Accelerating Animation at Framestore with Physics 

    Chapman, Danny; Daoust, Tim; Ormos, Andras; Lewis, Joseph (The Eurographics Association, 2020)
    Framestore and WeightShift created a full-body physics simulation to deliver art-directed shots in highly dynamic scenarios in several days instead of several weeks. Our technique combines ragdoll simulation and keyframe ...
  • Contact and Human Dynamics from Monocular Video 

    Rempe, Davis; Guibas, Leonidas J.; Hertzmann, Aaron; Russell, Bryan; Villegas, Ruben; Yang, Jimei (The Eurographics Association, 2020)
    Existing methods for human motion from video predict 2D and 3D poses that are approximately accurate, but contain visible errors that violate physical constraints, such as feet penetrating the ground and bodies leaning at ...
  • ZooBuilder: 2D and 3D Pose Estimation for Quadrupeds Using Synthetic Data 

    Fangbemi, Abassin Sourou; Lu, Yi Fei; Xu, Maoyuan; Luo, Xiaowu; Rolland, Alexis; Raissi, Chedy (The Eurographics Association, 2020)
    This work introduces a novel strategy for generating synthetic training data for 2D and 3D pose estimation of animals using keyframe animations. With the objective to automate the process of creating animations for wildlife, ...
  • Wind Erosion: Shape Modifications by Interactive Particle-based Erosion and Deposition 

    Krs, Vojtech; Hädrich, Torsten; Michels, Dominik L.; Deussen, Oliver; Pirk, Sören; Benes, Bedrich (The Eurographics Association, 2020)
    We present a novel user-assisted method for physics-inspired modeling of geomorphological features on polygonal meshes using material erosion and deposition as the driving mechanisms. Polygonal meshes defining an input ...
  • Interactive Wood Fracture 

    Hädrich, Torsten; Scheffczyk, Jan; Palubicki, Wojciech; Pirk, Sören; Michels, Dominik L. (The Eurographics Association, 2020)
    Abstract We propose a new approach for the simulation of wood as anisotropic material that takes its inherent fiber structure into account. Our approach is based on the Position-based Dynamics framework. We use the Shape ...
  • Efficient Unified Stokes using a Polynomial Reduced Fluid Model 

    Panuelos, Jonathan; Goldade, Ryan; Batty, Christopher (The Eurographics Association, 2020)
    Unsteady Stokes solvers, coupling stress and pressure forces, are a key component of accurate free surface simulators for highly viscous fluids. Because of the simultaneous application of stress and pressure terms, this ...
  • Untangling Layered Garments: An Implicit Approach 

    Buffet, Thomas; Rohmer, Damien; Cani, Marie-Paule (The Eurographics Association, 2018)
    The efficient animation of layers of garments is a challenging task, as it requires handling collisions and contacts between multiple thin surfaces, which may be difficult to untangle once inter-penetrations have occurred. ...
  • Viewpoint Selection for Liquid Animations 

    Suzuki, Chihiro; Kanai, Takashi (The Eurographics Association, 2018)
    We propose a viewpoint selection method for time-varying liquid shapes in order to select the best viewpoint for liquid animations. First, viewpoint evaluation is performed by a combination of three evaluation terms; ...
  • VR Kino+Theatre: From the Ancient Greeks Into the Future of Media 

    Velho, Luiz; Carvalho, Leonardo; Lucio, Djalma (The Eurographics Association, 2018)
    VR Kino+Theatre is a media platform that combines theatrical performance with live cinema using virtual reality technology.
  • Local Models for Data Driven Inverse Kinematics of Soft Robots 

    Holsten, Fredrik; Darkner, Sune; Engell-Nørregård, Morten P.; Erleben, Kenny (The Eurographics Association, 2018)
    Soft robots are attractive because they have the potential of being safer, faster and cheaper than traditional rigid robots. If we can predict the shape of a soft robot for a given set of control parameters, then we can ...
  • Dilated Temporal Fully-Convolutional Network for Semantic Segmentation of Motion Capture Data 

    Noshaba, Cheema; Hosseini, Somayeh; Sprenger, Janis; Herrmann, Erik; Du, Han; Fischer, Klaus; Slusallek, Philipp (The Eurographics Association, 2018)
    Semantic segmentation of motion capture sequences plays a key part in many data-driven motion synthesis frameworks. It is a preprocessing step in which long recordings of motion capture sequences are partitioned into smaller ...
  • Latent Motion Manifold with Sequential Auto-Encoders 

    Jang, Deok-Kyeong; Lee, Sung-Hee (The Eurographics Association, 2018)
    We propose the sequential autoencoders for constructing latent motion manifold. Sequential autoencoders minimize the difference between the ground truth motion space distribution and reconstructed motion space distribution ...
  • Capturing Floor Exercise from Multiple Panning-Zooming Cameras 

    Kobayashi, D.; Yamamoto, Masanobu (The Eurographics Association, 2018)
    By panning and zooming camera, a system of the multiple cameras can obtain wider range of common field of views. It means that an image based motion capture system can measure bodies in motion of wider range. To do so, a ...
  • Volumetric Muscle Controller 

    Lee, Seunghwan; Mitchell, Nathan; Aanjaneya, Mridul; Sifakis, Eftychios; Lee, Jehee (ACM, 2017)
    We describe a controller with a fully integrated musculoskeletal model actuated by more than a hundred muscles. Inspired by a QP-based control algorithm, we improved the algorithm to control the volumetric muscles directly. ...
  • Understanding Spatial Perception and Visual Modes in the Review of Architectural Designs 

    Usman, Muhammad; Haworth, Brandon; Berseth, Glen; Kapadia, Mubbasir; Faloutsos, Petros (ACM, 2017)
    We investigate how a person's perception of space in di erent visual modes relates to common computational spatial measures for environment designs. The three spatial measures, grounded in Space-Syntax analysis, are used ...
  • Sketch-Based 3D Hair Posing by Contour Drawings 

    Seki, Shogo; Igarashi, Takeo (ACM, 2017)
    We propose a sketch-based method for posing a three-dimensional (3D) hair model that enables artists to create attractive hairstyles more easily and intuitively. The system takes partial contour drawings of a preferred ...
  • The Stretch-Engine: A Method for Adjusting the Exaggeration of Bipedal Characters Through Squash and Stretch 

    Ibrahim, Zaid H. (ACM, 2017)
    This paper describes a new method to control changes in a character's form during exaggeration, through squash and stretch (SS). The Stretch-Engine is the result of this method, designed to be integrated into an existing ...

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