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    Optimal Texture Mapping 

    De Ma, Song; Lin, Hong (Eurographics Association, 1988)
    Texture mapping is one of the most important techniques for highquality image synthesis. It can enhance immensely the visual richness of raster-scan images. We address in this paper the problem of mapping planar texture ...

    Monte-Carlo Integration Applied to an Illumination Model 

    Bouville, C.; Dubois, J.L.; Marchal, I.; Viaud, M.L. (Eurographics Association, 1988)
    The use of Monte-Carlo integration together with stochastic sampling is very useful for dealing with the scattering phenomena that occur in the propagation and reflection of light. In this paper, these techniques have been ...

    A Compositional Semantics for Graphics 

    Pineda, Luis A. (Eurographics Association, 1988)
    In this paper a theory for developing "intelligent" interactive graphic systems is detailed. The Fregean compositionality principle is enunciated for graphical representations. Geometrical symbols and relations receive ...

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    Efficient Adaptive Subdivision of Bezier Surfaces 

    Clay, Reed D.; Moreton, Henry P. (Eurographics Association, 1988)
    The support of free-form surfaces by modem solid modeling systems has necessitated the development of hardware and algorithms for the interactive display of surface patches. This paper describes an algorithm for the display ...

    Construction and Animation of a Synthetic Actress 

    Magnenat-Thalmann, N.; Thalmann, D. (Eurographics Association, 1988)
    This paper describes a method for creating and animating a synthetic actress. It emphasizes the methodology used to generate realistic images and motions. In particular, points which are often ignored in the literature are ...

    Fast Algorithm for Polygon Clipping with 3D Windows 

    Burkert, Andreas; Noll, Stefan (Eurographics Association, 1988)
    Many applications which use 3D graphics, need 3D geometric modeling and hence polygon clipping against 3D Windows or general volumes. The disadvantages of existing clipping algorithms are that they are 2D, slow or produce ...

    Architectures for Mass Market 3D Displays 

    Winser, Paul; Bonnet, Thierry; Dumont, Dominique; Mathieu, Yves (Eurographics Association, 1988)
    We discuss the specific architecture requirements of real time 3D display systems intended for low cost mass market products of the near future. Vertex transformation and polygon rendering are two processing aspects where ...

    IXPHIGS: A Portable Implementation of the International PHIGS Standard 

    Gorog, Jenö; Krammer, Gergely; Vincze, Arpad (Eurographics Association, 1988)
    This paper describes a "portable" object-oriented implementation of the international standard PHIGS. A rapid prototype has been achieved by making use of earlier developments : the IX-CGI module for graphical input, output ...

    Application Profiles for Computer Graphics Standards - A Touch of Realism 

    Mumford, Anne M. (Eurographics Association, 1988)
    Computer graphics standards have become widely used and are now a fact of life. We have reached the stage of reviewing and extending the current standards. There is an important move within the user community which needs ...
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    AuthorAlt, Paul (1)Anjyo, Ken-ichi (1)Badouel, Didier (1)Baumann, Peter (1)Bonnet, Thierry (1)Bouatouch, Kadi (1)Bouville, C. (1)Brock, Philip J. (1)Burkert, Andreas (1)Clay, Reed D. (1)... View MoreDate Issued1988 (41)Has File(s)
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    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
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    TUGFhA