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Now showing items 91-97 of 97
Analytic Rasterization of Curves with Polynomial Filters
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We present a method of analytically rasterizing shapes that have curved boundaries and linear color gradients using piecewise polynomial prefilters. By transforming the convolution of filters with the image from an integral ...
Enhanced Lattice Boltzmann Shallow Waters for Real-time Fluid Simulations
(The Eurographics Association, 2013)
We present a novel approach at simulating fluids in real-time by coupling the Lattice Boltzmann Method for Shallow Waters (LBMSW) with particle systems. The LBM can handle arbitrary underlying terrain and arbitrary fluid ...
Partitioned Shadow Volumes
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Real-time shadows remain a challenging problem in computer graphics. In this context, shadow algorithms generally rely either on shadow mapping or shadow volumes. This paper rediscovers an old class of algorithms that build ...
Latency Considerations of Depth-first GPU Ray Tracing
(The Eurographics Association, 2014)
Despite the potential divergence of depth-first ray tracing [AL09], it is nevertheless the most efficient approach on massively parallel graphics processors. Due to the use of specialized caching strategies that were ...
A Practical Method for High-Resolution Embedded Liquid Surfaces
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Combining high-resolution level set surface tracking with lower resolution physics is an inexpensive method for achieving highly detailed liquid animations. Unfortunately, the inherent resolution mismatch introduces several ...
Time-variant Volumetric Colors for Metamorphosis
(The Eurographics Association, 2013)
We propose to treat any changes in colors and textures in shape metamorphosis between two objects as time- dependent transformations of the volumetric distribution of materials. The main idea is to represent geometry of ...
Predictive Modeling of Material Appearance: From the Drawing Board to Interdisciplinary Applications
(The Eurographics Association, 2024)
This tutorial addresses one of the fundamental and timely topics of computer graphics research, namely the predictive modeling of material appearance. Although this topic is deeply rooted in traditional areas like rendering ...