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Browsing 32-Issue 8 by Subject "Three‐Dimensional Graphics and Realism—Ray tracing"
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Massively Parallel Hierarchical Scene Processing with Applications in Rendering
(The Eurographics Association and Blackwell Publishing Ltd., 2013)We present a novel method for massively parallel hierarchical scene processing on the GPU, which is based on sequential decomposition of the given hierarchical algorithm into small functional blocks. The computation is ...