Recent Submissions

  • Simulation of Morphology Changes in Drying Leaves 

    Jeong, SoHyeon; Park, Si-Hyung; Kim, Chang-Hun (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    We introduce a biologically motivated simulation technique for the realistic shape deformation of drying leaves. In contrast to skeleton-based leaf deformation, our approach simulates the whole leaf surface to capture the ...
  • 2013 Cover Image: Prism 

    Spencer, Ben; Jones, Mark W. (The Eurographics Association and Blackwell Publishing Ltd., 2013)
  • Publisher's Note 

    Holly Rushmeier and Oliver Deussen (The Eurographics Association and Blackwell Publishing Ltd., 2013)
  • Erratum 

    Holly Rushmeier and Oliver Deussen (The Eurographics Association and Blackwell Publishing Ltd., 2013)
  • Coarse-to-Fine Isometric Shape Correspondence by Tracking Symmetric Flips 

    SahillioÄ lu, Y.; Yemez, Y. (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    We address the symmetric flip problem that is inherent to multi-resolution isometric shape matching algorithms. To this effect, we extend our previous work which handles the dense isometric correspondence problem in the ...
  • Content-Based Colour Transfer 

    Wu, Fuzhang; Dong, Weiming; Kong, Yan; Mei, Xing; Paul, Jean-Claude; Zhang, Xiaopeng (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    This paper presents a novel content-based method for transferring the colour patterns between images. Unlike previous methods that rely on image colour statistics, our method puts an emphasis on high-level scene content ...
  • Interactive Planarization and Optimization of 3D Meshes 

    Poranne, Roi; Ovreiu, Elena; Gotsman, Craig (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    Constraining 3D meshes to restricted classes is necessary in architectural and industrial design, but it can be very challenging to manipulate meshes while staying within these classes. Specifically, polyhedral meshesâ ...
  • Feature-Preserving Surface Reconstruction From Unoriented, Noisy Point Data 

    Wang, J.; Yu, Z.; Zhu, W.; Cao, J. (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    We propose a robust method for surface mesh reconstruction from unorganized, unoriented, noisy and outlier-ridden 3D point data. A kernel-based scale estimator is introduced to estimate the scale of inliers of the input ...
  • Robust Image Denoising Using a Virtual Flash Image for Monte Carlo Ray Tracing 

    Moon, Bochang; Jun, Jong Yun; Lee, JongHyeob; Kim, Kunho; Hachisuka, Toshiya; Yoon, Sung-Eui (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    We propose an efficient and robust image-space denoising method for noisy images generated by Monte Carlo ray tracing methods. Our method is based on two new concepts: virtual flash images and homogeneous pixels. Inspired ...
  • Perceptual Metrics for Static and Dynamic Triangle Meshes 

    Corsini, M.; Larabi, M. C.; Lavoué, G.; Petřík, O.; Váša, L.; Wang, K. (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    Almost all mesh processing procedures cause some more or less visible changes in the appearance of objects represented by polygonal meshes. In many cases, such as mesh watermarking, simplification or lossy compression, the ...
  • Just-in-Time Texture Synthesis 

    Wang, Lili; Shi, Yulong; Chen, Yi; Popescu, Voicu (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    Texture bombing is a texture synthesis approach that saves memory by stopping short of assembling the output texture from the arrangement of input texture patches; instead, the arrangement is used directly at run time to ...
  • Visualization and Analysis of Second-Order Tensors: Moving Beyond the Symmetric Positive-Definite Case 

    Kratz, A.; Auer, C.; Stommel, M.; Hotz, I. (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    Tensors provide a powerful language to describe physical phenomena. Consequently, they have a long tradition in physics and appear in various application areas, either as the final result of simulations or as intermediate ...
  • Large and Small Eddies Matter: Animating Trees in Wind Using Coarse Fluid Simulation and Synthetic Turbulence 

    Selino, A.; Jones, M. D. (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    Animating trees in wind has long been a problem in computer graphics. Progress on this problem is important for both visual effects in films and forestry biomechanics. More generally, progress on tree motion in wind may ...
  • Fast Insertion-Based Optimization of Bounding Volume Hierarchies 

    Bittner, Jiří; Hapala, Michal; Havran, Vlastimil (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    We present an algorithm for fast optimization of bounding volume hierarchies (BVH) for efficient ray tracing. We perform selective updates of the hierarchy driven by the cost model derived from the surface area heuristic. ...
  • Vega: Non-Linear FEM Deformable Object Simulator 

    Sin, F. S.; Schroeder, D.; Barbic, J. (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    This practice and experience paper describes a robust C++ implementation of several non-linear solid three-dimensional deformable object strategies commonly employed in computer graphics, named the Vega finite element ...
  • Synthetic Controllable Turbulence Using Robust Second Vorticity Confinement 

    He, S.; Lau, R. W. H. (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    Capturing fine details of turbulence on a coarse grid is one of the main tasks in real-time fluid simulation. Existing methods for doing this have various limitations. In this paper, we propose a new turbulence method that ...
  • Scalable Symmetry Detection for Urban Scenes 

    Kerber, J.; Bokeloh, M.; Wand, M.; Seidel, H.-P. (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    In this paper, we present a novel method for detecting partial symmetries in very large point clouds of 3D city scans. Unlike previous work, which has only been demonstrated on data sets of a few hundred megabytes maximum, ...
  • Efficient GPU Data Structures and Methods to Solve Sparse Linear Systems in Dynamics Applications 

    Weber, Daniel; Bender, Jan; Schnoes, Markus; Stork, Andre; Fellner, Dieter W. (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    We present graphics processing unit (GPU) data structures and algorithms to efficiently solve sparse linear systems that are typically required in simulations of multi-body systems and deformable bodies. Thereby, we introduce ...
  • Editorial 

    Holly Rushmeier and Oliver Deussen (The Eurographics Association and Blackwell Publishing Ltd., 2013)