Now showing items 1-2 of 2

    • Node Culling Multi-Hit BVH Traversal 

      Gribble, Christiaan (The Eurographics Association, 2016)
      We introduce node culling multi-hit BVH traversal to enable faster multi-hit ray tracing in a bounding volume hierarchy (BVH). Existing, widely used ray tracing engines expose API features that enable implementation of ...
    • Subdivision Next-Event Estimation for Path-Traced Subsurface Scattering 

      Koerner, David; Novak, Jan; Kutz, Peter; Habel, Ralf; Jarosz, Wojciech (The Eurographics Association, 2016)
      We present subdivision next-event estimation (SNEE) for unbiased Monte Carlo simulation of subsurface scattering. Our technique is designed to sample high frequency illumination through geometrically complex interfaces ...