Browsing Rendering - Experimental Ideas & Implementations 2016 by Title
Now showing items 9-14 of 14
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Point-Based Light Transport for Participating Media with Refractive Boundaries
(The Eurographics Association, 2016)Illumination e ects in translucent materials are a combination of several physical phenomena: absorption and scattering inside the material, refraction at its surface. Because refraction can focus light deep inside the ... -
A Robust and Flexible Real-Time Sparkle Effect
(The Eurographics Association, 2016)We present a fast and practical procedural sparkle effect for snow and other sparkly surfaces which we integrated into a recent video game. Following from previous work, we generate the sparkle glints by intersecting a ... -
Shape Depiction for Transparent Objects with Bucketed k-Buffer
(The Eurographics Association, 2016)Shading techniques are useful to deliver a better understanding of object shapes. When transparent objects are involved, depicting the shape characteristics of each surface is even more relevant. In this paper, we propose ... -
Single-shot Layered Reflectance Separation Using a Polarized Light Field Camera
(The Eurographics Association, 2016)We present a novel computational photography technique for single shot separation of diffuse/specular reflectance as well as novel angular domain separation of layered reflectance. Our solution consists of a two-way polarized ... -
SR Experimental Ideas and Implementations 2016: Frontmatter
(Eurographics Association, 2016) -
Subdivision Next-Event Estimation for Path-Traced Subsurface Scattering
(The Eurographics Association, 2016)We present subdivision next-event estimation (SNEE) for unbiased Monte Carlo simulation of subsurface scattering. Our technique is designed to sample high frequency illumination through geometrically complex interfaces ...