EGPGV16: Eurographics Symposium on Parallel Graphics and Visualization
Groningen, the Netherlands, 6-10 June 2016
Adaptive Collision Culling for Large-Scale Simulations by a Parallel Sweep and Prune Algorithm
External Facelist Calculation with Data-Parallel Primitives
Parallel Spatial Splits in Bounding Volume Hierarchies
Interacting with Large Distributed Datasets Using Sketch
High-Performance Mesh Partitioning and Ghost Cell Generation for Visualization Software
Web-enabled Server-based and Distributed Real-time Ray-Tracing
A Scalable Streamline Generation Algorithm Via Flux-Based Isocontour Extraction
Dynamically Scheduled Region-Based Image Compositing
Dynamic Work Packages in Parallel Rendering
Data Mining Tornadogenesis Precursors
(The Eurographics Association, 2016)We investigate the value of 3-D visualization to data mining techniques for identifying tornadogenesis precursors in supercell thunderstorm simulations. We've found results will assist defining storm objects extracted and ...
(The Eurographics Association, 2016)Interactive visualizations of large-scale datasets can greatly benefit from parallel rendering on a cluster with hardware accelerated graphics by assigning all rendering client nodes a fair amount of work each. However, ...
(The Eurographics Association, 2016)Algorithms for sort-last parallel volume rendering on large distributed memory machines usually divide a dataset equally across all nodes for rendering. Depending on the features that a user wants to see in a dataset, all ...
(The Eurographics Association, 2016)Streamlines are commonly used for visualizing flow fields, but particle-tracing based streamline computation usually does not scale well as the data size and complexity increase. Large flow simulations like global ocean ...
(The Eurographics Association, 2016)External facelist calculation on three-dimensional unstructured meshes is used in scientific visualization libraries to efficiently render the results of operations such as clipping, interval volumes, and material boundaries. ...
(The Eurographics Association, 2016)Bounding volume hierarchies (BVH) are essential for efficient ray tracing. In time-constrained situations such as real-time or large model visualization, fast construction of BVHs usually compromises hierarchy quality, ...
(The Eurographics Association, 2016)As browsers expand their functionality, they continuously act as a platform for portable application development within a web page. To bring interactive 3D graphics closer to the web developer, frameworks allowing a ...
(The Eurographics Association, 2016)Post-processing large datasets efficiently in parallel requires good load balancing of geometry supplied to the visualization pipeline. When datasets are not pre-partitioned or cannot be read back from simulation output ...
(The Eurographics Association, 2016)We present Sketch, a library and a distributed runtime for building interactive tools for exploring large datasets, distributed across multiple machines. We have built several applications using Sketch; here we describe a ...
(The Eurographics Association, 2016)We propose a parallel Sweep and Prune algorithm that solves the dynamic box intersection problem in three dimensions. It scales up to very large datasets, which makes it suitable for broad phase collision detection in ...
(Eurographics Association, 2016)