Groningen, the Netherlands, 6-10 June 2016


Geometry
Adaptive Collision Culling for Large-Scale Simulations by a Parallel Sweep and Prune Algorithm
Gabriele Capannini and Thomas Larsson
External Facelist Calculation with Data-Parallel Primitives
Brenton Lessley, Roba Binyahib, Robert Maynard, and Hank Childs
Parallel Spatial Splits in Bounding Volume Hierarchies
Valentin Fuetterling, Carsten Lojewski, Franz-Josef Pfreundt, and Achim Ebert
Distribution
Interacting with Large Distributed Datasets Using Sketch
Mihai Budiu, Rebecca Isaacs, Derek Murray, Gordon Plotkin, Paul Barham, Samer Al-Kiswany, Yazan Boshmaf, Qingzhou Luo, and Alexandr Andoni
High-Performance Mesh Partitioning and Ghost Cell Generation for Visualization Software
John Biddiscombe
Web-enabled Server-based and Distributed Real-time Ray-Tracing
Georg Tamm and Philipp Slusallek
Efficient Work-flows
A Scalable Streamline Generation Algorithm Via Flux-Based Isocontour Extraction
Ayan Biswas, Richard Strelitz, Jonathan Woodring, Chun-Ming Chen, and Han-Wei Shen
Dynamically Scheduled Region-Based Image Compositing
A. V. Pascal Grosset, Aaron Knoll, and Charles Hansen
Dynamic Work Packages in Parallel Rendering
David Steiner, Enrique G. Paredes, Stefan Eilemann, and Renato Pajarola
Visualization Showcase
Data Mining Tornadogenesis Precursors
Greg Foss, Amy McGovern, Corey Potvin, Greg Abram, Anne Bowen, Neena Hulkoti, and Arnav Kaul

Recent Submissions

  • Data Mining Tornadogenesis Precursors 

    Foss, Greg; McGovern, Amy; Potvin, Corey; Abram, Greg; Bowen, Anne; Hulkoti, Neena; Kaul, Arnav (The Eurographics Association, 2016)
    We investigate the value of 3-D visualization to data mining techniques for identifying tornadogenesis precursors in supercell thunderstorm simulations. We've found results will assist defining storm objects extracted and ...
  • Dynamic Work Packages in Parallel Rendering 

    Steiner, David; Paredes, Enrique G.; Eilemann, Stefan; Pajarola, Renato (The Eurographics Association, 2016)
    Interactive visualizations of large-scale datasets can greatly benefit from parallel rendering on a cluster with hardware accelerated graphics by assigning all rendering client nodes a fair amount of work each. However, ...
  • Dynamically Scheduled Region-Based Image Compositing 

    Grosset, A. V. Pascal; Knoll, Aaron; Hansen, Charles (The Eurographics Association, 2016)
    Algorithms for sort-last parallel volume rendering on large distributed memory machines usually divide a dataset equally across all nodes for rendering. Depending on the features that a user wants to see in a dataset, all ...
  • A Scalable Streamline Generation Algorithm Via Flux-Based Isocontour Extraction 

    Biswas, Ayan; Strelitz, Richard; Woodring, Jonathan; Chen, Chun-Ming; Shen, Han-Wei (The Eurographics Association, 2016)
    Streamlines are commonly used for visualizing flow fields, but particle-tracing based streamline computation usually does not scale well as the data size and complexity increase. Large flow simulations like global ocean ...
  • External Facelist Calculation with Data-Parallel Primitives 

    Lessley, Brenton; Binyahib, Roba; Maynard, Robert; Childs, Hank (The Eurographics Association, 2016)
    External facelist calculation on three-dimensional unstructured meshes is used in scientific visualization libraries to efficiently render the results of operations such as clipping, interval volumes, and material boundaries. ...
  • Parallel Spatial Splits in Bounding Volume Hierarchies 

    Fuetterling, Valentin; Lojewski, Carsten; Pfreundt, Franz-Josef; Ebert, Achim (The Eurographics Association, 2016)
    Bounding volume hierarchies (BVH) are essential for efficient ray tracing. In time-constrained situations such as real-time or large model visualization, fast construction of BVHs usually compromises hierarchy quality, ...
  • Web-enabled Server-based and Distributed Real-time Ray-Tracing 

    Tamm, Georg; Slusallek, Philipp (The Eurographics Association, 2016)
    As browsers expand their functionality, they continuously act as a platform for portable application development within a web page. To bring interactive 3D graphics closer to the web developer, frameworks allowing a ...
  • High-Performance Mesh Partitioning and Ghost Cell Generation for Visualization Software 

    Biddiscombe, John (The Eurographics Association, 2016)
    Post-processing large datasets efficiently in parallel requires good load balancing of geometry supplied to the visualization pipeline. When datasets are not pre-partitioned or cannot be read back from simulation output ...
  • Interacting with Large Distributed Datasets Using Sketch 

    Budiu, Mihai; Isaacs, Rebecca; Murray, Derek; Plotkin, Gordon; Barham, Paul; Al-Kiswany, Samer; Boshmaf, Yazan; Luo, Qingzhou; Andoni, Alexandr (The Eurographics Association, 2016)
    We present Sketch, a library and a distributed runtime for building interactive tools for exploring large datasets, distributed across multiple machines. We have built several applications using Sketch; here we describe a ...
  • Adaptive Collision Culling for Large-Scale Simulations by a Parallel Sweep and Prune Algorithm 

    Capannini, Gabriele; Larsson, Thomas (The Eurographics Association, 2016)
    We propose a parallel Sweep and Prune algorithm that solves the dynamic box intersection problem in three dimensions. It scales up to very large datasets, which makes it suitable for broad phase collision detection in ...
  • EGPGV 2016: Frontmatter 

    Enrico Gobbetti; Wes Bethel (Eurographics Association, 2016)