Recent Submissions

  • A Grasping Hand, Made of Small Stones 

    Peytavie, Adrien; Galin, Eric; Grosjean, Jerome; Merillou, Stephane (The Eurographics Association and Blackwell Publishing Ltd, 2010)
  • Sketch-Based Interfaces and Modeling 2009 Co-Sponsored by Eurographics and ACM SIGGRAPH New Orleans, Louisiana, August 1-2, 2009 

    Carr, Nathan; Savamati, Faramarz; Laviola, Joe; Grimm, Cindy (The Eurographics Association and Blackwell Publishing Ltd, 2010)
  • Bidirectional Texture Function Compression Based on Multi-Level Vector Quantization 

    Havran, V.; Filip, J.; Myszkowski, K. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    The Bidirectional Texture Function (BTF) is becoming widely used for accurate representation of real-world material appearance. In this paper a novel BTF compression model is proposed. The model resamples input BTF data ...
  • Automatic Transfer Function Specification for Visual Emphasis of Coronary Artery Plaque 

    Glasser, S.; Oeltze, S.; Hennemuth, A.; Kubisch, C.; Mahnken, A.; Wilhelmsen, S.; Preim, B. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    Cardiovascular imaging with current multislice spiral computed tomography (MSCT) technology enables a non-invasive evaluation of the coronary arteries. Contrast-enhanced MSCT angiography with high spatial resolution allows ...
  • Multi-Perspective Modelling, Rendering and Imaging 

    Yu, J.; McMillan, L.; Sturm, P. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    A perspective image represents the spatial relationships of objects in a scene as they appear from a single viewpoint. In contrast, a multi-perspective image combines what is seen from several viewpoints into a single ...
  • State of the Art in Example-Based Motion Synthesis for Virtual Characters in Interactive Applications 

    Pejsa, T.; Pandzic, I.S. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    Animated virtual human characters are a common feature in interactive graphical applications, such as computer and video games, online virtual worlds and simulations. Due to dynamic nature of such applications, character ...
  • Eurographics 2009 Workshop on 3D Object Retrieval (EG 3DOR 09) in Cooperation with ACM SIGGRAPH Munich, Germany March 29, 2009 

    Pratikakis, Ioannis; Spagnuolo, Michela (The Eurographics Association and Blackwell Publishing Ltd, 2010)
  • Constrained Texture Mapping using Image Warping 

    Seo, H.; Cordier, F. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    We introduce in this paper a new method for smooth foldover-free warping of images. It allows users to specify the constraints in two different ways: positional constraints to constrain the position of points in the image ...
  • Time-of-Flight Cameras in Computer Graphics 

    Kolb, A.; Barth, E.; Koch, R.; Larsen, R. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    A growing number of applications depend on accurate and fast 3D scene analysis. Examples are model and lightfield acquisition, collision prevention, mixed reality and gesture recognition. The estimation of a range map by ...
  • Adaptive and Feature-Preserving Subdivision for High-Quality Tetrahedral Meshes 

    Burkhart, D.; Hamann, B.; Umlauf, G. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    We present an adaptive subdivision scheme for unstructured tetrahedral meshes inspired by the -subdivision scheme for triangular meshes. Existing tetrahedral subdivision schemes do not support adaptive refinement and have ...
  • Embedded Implicit Stand-Ins for Animated Meshes: A Case of Hybrid Modelling 

    Kravtsov, D.; Fryazinov, O.; Adzhiev, V.; Pasko, A.; Comninos, P. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    In this paper, we address shape modelling problems, encountered in computer animation and computer games development that are difficult to solve just using polygonal meshes. Our approach is based on a hybrid-modelling ...
  • Hybrid Booleans 

    Pavic, Darko; Campen, Marcel; Kobbelt, Leif (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    In this paper, we present a novel method to compute Boolean operations on polygonal meshes. Given a Boolean expression over an arbitrary number of input meshes we reliably and efficiently compute an output mesh which ...
  • Time-Dependent 2-D Vector Field Topology: An Approach Inspired by Lagrangian Coherent Structures 

    Sadlo, F.; Weiskopf, D. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    This paper presents an approach to a time-dependent variant of the concept of vector field topology for 2-D vector fields. Vector field topology is defined for steady vector fields and aims at discriminating the domain of ...
  • SPC: Fast and Efficient Scalable Predictive Coding of Animated Meshes 

    Stefanoski, Nikolce; Ostermann, Joern (The Eurographics Association and Blackwell Publishing Ltd, 2010)
  • Fast Gauss Bilateral Filtering 

    Yoshizawa, Shin; Belyaev, Alexander; Yokota, Hideo (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    In spite of high computational complexity, the bilateral filter and its modifications and extensions have recently become very popular image and shape processing tools. In this paper, we propose a fast and accurate ...
  • Modelling the Appearance and Behaviour of Urban Spaces 

    Vanegas, C. A.; Aliaga, D. G.; Wonka, P.; Mueller, P.; Waddell, P.; Watson, B. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    Urban spaces consist of a complex collection of buildings, parcels, blocks and neighbourhoods interconnected by streets. Accurately modelling both the appearance and the behaviour of dense urban spaces is a significant ...
  • Meshless Shape and Motion Design for Multiple Deformable Objects 

    Adams, B.; Wicke, M.; Ovsjanikov, M.; Wand, M.; Seidel, H.-P.; Guibas, L. J. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    We present physically based algorithms for interactive deformable shape and motion modelling. We coarsely sample the objects with simulation nodes, and apply a meshless finite element method to obtain realistic deformations ...
  • Evaluation of an Augmented Reality Supported Picking System Under Practical Conditions 

    Reif, R.; Guenthner, W. A.; Schwerdtfeger, B.; Klinker, G. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    Order picking is one of the most important process steps in logistics. Because of their flexibility, human beings cannot be replaced by machines. But if workers, in order, picking systems are equipped with a head-mounted ...
  • Afrigraph: The African Computer Graphics Association and its Activities 

    Gain, J.; Strasser, W.; Hardy, A.; Marais, P. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
  • Simplifying Character Skins with Analytic Error Metrics 

    Merry, B.; Marais, P.; Gain, J. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    Traditionally, levels of detail (LOD) for animated characters are computed from a single pose. Later techniques refined this approach by considering a set of sample poses and evaluating a more representative error metric. ...

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