A Grasping Hand, Made of Small Stones by Adrien Peytavie, Eric Galin, Jerome Grosjean and Stephane Merillou

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  • Polygonal Surface Advection applied to Strange Attractors 

    Yan, S.; Max, N.; Ma, K.-L. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    Strange attractors of 3D vector field flows sometimes have a fractal geometric structure in one dimension, and smooth surface behavior in the other two. General flow visualization methods show the flow dynamics well, but ...
  • Automatic Animation for Time-Varying Data Visualization 

    Yu, Li; Lu, Aidong; Ribarsky, William; Chen, Wei (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    This paper presents a digital storytelling approach that generates automatic animations for time-varying data visualization. Our approach simulates the composition and transition of storytelling techniques and synthesizes ...
  • Towards Perceptual Simplification of Models with Arbitrary Materials 

    Menzel, Nicolas; Guthe, Michael (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    Real-time rendering of models with high polygon count is still an important issue in interactive computer graphics. A common way to improve rendering performance is to generate different levels of detail of a model. These ...
  • A simple and robust thinning algorithm on cell complexes 

    Liu, L.; Chambers, E. W.; Letscher, D.; Ju, T. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    Thinning is a commonly used approach for computing skeleton descriptors. Traditional thinning algorithms often have a simple, iterative structure, yet producing skeletons that are overly sensitive to boundary perturbations. ...
  • Semi-isometric Registration of Line Features for Flexible Fitting of Protein Structures 

    Abeysinghe, S.S.; Baker, M. L.; Chiu, W.; Ju, T. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    In this paper, we study a registration problem that is motivated by a practical biology problem - fitting protein structures to low-re solution density maps. We consider registration between two sets of lines features ...
  • Multi-Resolution Cloth Simulation 

    Lee, Yongjoon; Yoon, Sung-eui; Oh, Seungwoo; Kim, Duksu; Choi, Sunghee (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    We propose a novel, multi-resolution method to efficiently perform large-scale cloth simulation. Our cloth simulation method is based on a triangle-based energy model constructed from a cloth mesh. We identify that solutions ...
  • Fast Updating of Delaunay Triangulation of Moving Points by Bi-cell Filtering 

    Zhou, Yuanfeng; Sun, Feng; Wang, Wenping; Wang, Jiaye; Zhang, Caiming (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    Updating a Delaunay triangulation when data points are slightly moved is the bottleneck of computation time in variational methods for mesh generation and remeshing. Utilizing the connectivity coherence between two consecutive ...
  • Fast Particle-based Visual Simulation of Ice Melting 

    Iwasaki, K.; Uchida, H.; Dobashi, Y.; Nishita, T. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    The visual simulation of natural phenomena has been widely studied. Although several methods have been proposed to simulate melting, the flows of meltwater drops on the surfaces of objects are not taken into account. In ...
  • Creating and Preserving Vortical Details in SPH Fluid 

    Zhu, Bo; Yang, Xubo; Fan, Ye (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    We present a new method to create and preserve the turbulent details generated around moving objects in SPH fluid. In our approach, a high-resolution overlapping grid is bounded to each object and translates with the object. ...
  • Context-Dependent Crowd Evaluation 

    Lerner, Alon; Chrysanthou, Yiorgos; Shamir, Ariel; Cohen-Or, Daniel (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    Many times, even if a crowd simulation looks good in general, there could be some specific individual behaviors which do not seem correct. Spotting such problems manually can become tedious, but ignoring them may harm the ...
  • L4RW: Laziness-based Realistic Real-time Responsive Rebalance in Walking 

    Xu, Mingliang; Li, Huansen; Lv, Pei; Chen, Wenzhi; Liu, Gengdai; Zhu, Pengyu; Pan, Zhigeng (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    We present a novel L4RW (Laziness-based Realistic Real-time Responsive Rebalance in Walking) technique to synthesize 4RW animations under unexpected external perturbations with minimal locomotion effort. We first devise a ...
  • Feature based terrain generation using diffusion equation 

    Hnaidi, Houssam; Guerin, Eric; Akkouche, Samir; Peytavie, Adrien; Galin, Eric (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    This paper presents a diffusion method for generating terrains from a set of parameterized curves that characterize the landform features such as ridge lines, riverbeds or cliffs. Our approach provides the user with an ...
  • B-Mesh: A Modeling System for Base Meshes of 3D Articulated Shapes 

    Ji, Zhongping; Liu, Ligang; Wang, Yigang (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    This paper presents a novel modeling system, called B-Mesh, for generating base meshes of 3D articulated shapes. The user only needs to draw a one-dimensional skeleton and to specify key balls at the skeletal nodes. The ...
  • Manifold-Based 3D Face Caricature Generation with Individualized Facial Feature Extraction 

    Wang, S.F.; Lai, S.H. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    Caricature is an interesting art to express exaggerated views of different persons and things through drawing. The face caricature is popular and widely used for different applications. To do this, we have to properly ...
  • Contour-based Interface for Refining Volume Segmentation 

    Ijiri, Takashi; Yokota, Hideo (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    Medical volume images contain ambiguous and low-contrast boundaries around which existing fully- or semiautomatic segmentation algorithms often cause errors. In this paper, we propose a novel system for intuitively and ...
  • An Example-based Approach to Synthesize Artistic Strokes using Graphs 

    Kim, Mikyung; Shin, Hyun Joon (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    In this paper, we propose a technique to produce artistic strokes in a variety of drawing material based on example images. Our approach is to divide example strokes scanned from images into small pieces along their stroke ...
  • Image Synthesis for Branching Structures 

    Sibbing, Dominik; Pavic, Darko; Kobbelt, Leif (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    We present a set of techniques for the synthesis of artificial images that depict branching structures like rivers, cracks, lightning, mountain ranges, or blood vessels. The central idea is to build a statistical model ...
  • Variance Soft Shadow Mapping 

    Yang, Baoguang; Dong, Zhao; Feng, Jieqing; Seidel, Hans-Peter; Kautz, Jan (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    We present variance soft shadow mapping (VSSM) for rendering plausible soft shadow in real-time. VSSM is based on the theoretical framework of percentage-closer soft shadows (PCSS) and exploits recent advances in variance ...
  • Density-based Outlier Rejection in Monte Carlo Rendering 

    DeCoro, Christopher; Weyrich, Tim; Rusinkiewicz, Szymon (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    The problem of noise in Monte-Carlo rendering arising from estimator variance is well-known and well-studied. In this work, we concentrate on identifying individual light paths as outliers that lead to significant spikes ...
  • Real-time Depth of Field Rendering via Dynamic Light Field Generation and Filtering 

    Yu, Xuan; Wang, Rui; Yu, Jingyi (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    We present a new algorithm for efficient rendering of high-quality depth-of-field (DoF) effects. We start with a single rasterized view (reference view) of the scene, and sample the light field by warping the reference ...

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