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Drift-Diffusion Based Real-Time Dynamic Terrain Deformation
(The Eurographics Association, 2016)
In the natural world, terrains are dynamic entities which change their morphology due to their interaction with other agents in the environment. However, in real-time applications terrains are often represented as static ...
Robust Gap Removal from Binary Volumes
(The Eurographics Association, 2016)
We present a method for the robust detection and removal of cracks and holes from binary voxel shapes based on the shapes' surface and curve skeletons. For this, we first classify gaps or indentations in the input shape ...
A Generic Physically-based Approach to the Opening Design Problem
(The Eurographics Association, 2016)
Today architectural design harnesses photorealistic rendering to accurately assess energy transport for the design of energyefficient buildings. In this context, we present an automatic physically-based solution to the ...
Mesh Saliency Analysis via Local Curvature Entropy
(The Eurographics Association, 2016)
We present a novel approach for estimating mesh saliency. Our method is fast, flexible, and easy to implement. By applying the well-known concept of Shannon entropy to 3D mesh data, we obtain an efficient method to determine ...
A Simple and Effective Method to Detect Orthogonal Vanishing Points in Uncalibrated Images of Man-Made Environments
(The Eurographics Association, 2016)
This paper presents an effective and easy-to-implement algorithm to compute orthogonal vanishing points in uncalibrated images of man-made scenes. The main contribution is to estimate the zenith and the horizon line before ...
Multi-Focus Plenoptic Simulator and Lens Pattern Mixing for Dense Depth Map Estimation
(The Eurographics Association, 2016)
Light field cameras capture a scene's multi-directional light field with one image, allowing the estimation of depth. In this paper, we introduce a fully automatic method for depth estimation from a single plenoptic image ...
Example-based Body Model Optimization and Skinning
(The Eurographics Association, 2016)
In this paper, we present an example-based framework for the generation of a realistic kinematic 3D human body model that optimizes shape, pose and skinning parameters. For enhanced realism, the skinning is realized as a ...
Peripheral Retinal Image Simulation Based on Retina Shapes
(The Eurographics Association, 2016)
We present a method to render the image of a scene reaching the retina, the retinal image, taking into account human offaxis optical aberrations. To this end, we consider realistic wide-angle eye models that offer an ...
Subjective and Objective Evaluation of Multi-exposure High Dynamic Range Image Deghosting Methods
(The Eurographics Association, 2016)
To avoid motion artefacts when merging multiple exposures into an HDR image, a number of deghosting algorithms have been proposed. These algorithms, however, do not work equally well on all types of scenes, and some may ...
Two-Level Adaptive Sampling for Illumination Integrals using Bayesian Monte Carlo
(The Eurographics Association, 2016)
Bayesian Monte Carlo (BMC) is a promising integration technique which considerably broadens the theoretical tools that can be used to maximize and exploit the information produced by sampling, while keeping the fundamental ...