Now showing items 47-49 of 49

    • Structure-adaptive Shape Editing for Man-made Objects 

      Fu, Qiang; Chen, Xiaowu; Su, Xiaoyu; Li, Jia; Fu, Hongbo (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      One of the challenging problems for shape editing is to adapt shapes with diversified structures for various editing needs. In this paper we introduce a shape editing approach that automatically adapts the structure of a ...
    • Stylized Caustics: Progressive Rendering of Animated Caustics 

      Günther, Tobias; Rohmer, Kai; Rössl, Christian; Grosch, Thorsten; Theisel, Holger (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      In recent years, much work was devoted to the design of light editing methods such as relighting and light path editing. So far, little work addressed the target-based manipulation and animation of caustics, for instance ...
    • VBTC: GPU-Friendly Variable Block Size Texture Encoding 

      Krajcevski, Pavel; Golas, Abhinav; Ramani, Karthik; Shebanow, Michael; Manocha, Dinesh (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Recent advances in computer graphics have relied on high-quality textures in order to generate photorealistic real-time images. Texture compression standards meet these growing demands for data, but current texture compression ...