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Now showing items 11-12 of 12
ShaderSchool – A tutorial for shader programming
(The Eurographics Association, 9-7-2007)
We present a tool for in-class and self-study learning that provides a convenient introduction into GLSL shader programming. The tool presents shaders in an interactive manner, and can be present in-class in a group ...
Marching Square
(The Eurographics Association, 6-8-2004)
This interactive CGEM illustrates the marching squares algorithm, a 2D isoline representation technique commonly used for contouring. Teachers may also use this CGEM to introduce the 3D marching cubes algorithm, which uses ...