Now showing items 41-45 of 45

    • THREE-DIMENSIONAL TEXTURING USING LATTICES 

      Lewis, Robert R. (Eurographics Association, 1990)
      This paper describes a way to perform realistic three-dimensional texturing of ray-traced objects with irregular surfaces. Such texturing has teen done in the past with texture mapping, particle systems, or volumetric ...
    • Tightly-Coupled Multiprocessing for a Global Illumination Algorithm 

      Drettakis, George; Fiume, Eugene; Fournier, Alain (Eurographics Association, 1990)
      A prevailing trend in computer graphics is the demand for increasingly realistic global illumination models and algorithms. Despite the fact that the computational power of uniprocessors is increasing, it is clear that ...
    • TRIES: DATA STRUCTURES BASED ON BINARY REPRESENTATION FOR RAY TRACING 

      Thirion, Jean-Philippe (Eurographics Association, 1990)
      Tries are data structures used for multidimensional searching. We introduce an original method to build Tries for a set of convex polyhedra, weshow how Tries can be used for Ray tracing and we compare them with other data ...
    • TRIMO A Workstation-Based Interactive System for the Generation, Manipulation, and Display of Surfaces over Arbitrary Topological Meshes 

      Slusallek, Philipp B.; Seidel, Hans-Peter (Eurographics Association, 1990)
      TRIMO has been designed as a workstation-based interactive system for the generation, manipulation, and display of surfaces over arbitrary toplogical meshes. In addition to rational tensor product Bezier and B-spline ...
    • WSE: An Environment for Exploring Window Strategies 

      Koivunen, Marja-Riitta (Eurographics Association, 1990)
      This paper describes Window Strategies Environment (WSE), which is an environment for exploring different window strategies. It is a tool for developers who want to implement and explore different window strategies easily. ...