Now showing items 13-32 of 59

    • Deep Opacity Maps 

      Yuksel, Cem; Keyser, John (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We present a new method for rapidly computing shadows from semi-transparent objects like hair. Our deep opacity maps method extends the concept of opacity shadow maps by using a depth map to obtain a per pixel distribution ...
    • Detail-In-Context Visualization for Satellite Imagery 

      Boettger, Joachim; Preiser, Martin; Balzer, Michael; Deussen, Oliver (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We use the complex logarithm as a transformation for the visualization and navigation of highly complex satellite and aerial imagery. The resulting depictions show details and context with greatly different scales in one ...
    • Distortion-Free Steganography for Polygonal Meshes 

      Bogomjakov, Alexander; Gotsman, Craig; Isenburg, Martin (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We present a technique for steganography in polygonal meshes. Our method hides a message in the indexed rep-resentation of a mesh by permuting the order in which faces and vertices are stored. The permutation is relative ...
    • Dynamic Sampling and Rendering of Algebraic Point Set Surfaces 

      Guennebaud, Gael; Germann, Marcel; Gross, Markus (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      Algebraic Point Set Surfaces (APSS) define a smooth surface from a set of points using local moving least-squares (MLS) fitting of algebraic spheres. In this paper we first revisit the spherical fitting problem and provide ...
    • Effect of Character Animacy and Preparatory Motion on Perceptual Magnitude of Errors in Ballistic Motion 

      Reitsma, P. S. A.; Andrews, J.; Pollard, N. S. (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      An increasing number of projects have examined the perceptual magnitude of visible artifacts in animated motion. These studies have been performed using a mix of character types, from detailed human models to abstract ...
    • Efficient and Dynamic Simplification of Line Drawings 

      Shesh, Amit; Chen, Baoquan (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      In this paper we present a pipeline for rendering dynamic 2D/3D line drawings efficiently. Our main goal is to create efficient static renditions and coherent animations of line drawings in a setting where lines can be ...
    • An Example-based Procedural System for Element Arrangement 

      Ijiri, Takashi; Mech, Radomir; Igarashi, Takeo; Miller, Gavin (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We present a method for synthesizing two dimensional (2D) element arrangements from an example. The main idea is to combine texture synthesis techniques based-on a local neighborhood comparison and procedural modeling ...
    • Expressive Facial Gestures From Motion Capture Data 

      Ju, Eunjung; Lee, Jehee (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      Human facial gestures often exhibit such natural stochastic variations as how often the eyes blink, how often the eyebrows and the nose twitch, and how the head moves while speaking. The stochastic movements of facial ...
    • Fast Force Field Approximation and its Application to Skeletonization of Discrete 3D Objects 

      Brunner, D.; Brunnett, G. (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      In this paper we present a novel method to approximate the force field of a discrete 3d object with a time complexity that is linear in the number of voxels. We define a rule, similar to the distance transform, to propagate ...
    • A Fast Simulation Method Using Overlapping Grids for Interactions between Smoke and Rigid Objects 

      Dobashi, Yoshinori; Matsuda, Yasuhiro; Yamamoto, Tsuyoshi; Nishita, Tomoyuki (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      Recently, many techniques using computational fluid dynamics have been proposed for the simulation of natural phenomena such as smoke and fire. Traditionally, a single grid is used for computing the motion of fluids. When ...
    • Floating Textures 

      Eisemann, M.; De Decker, B.; Magnor, M.; Bekaert, P.; De Aguiar, E.; Ahmed, N.; Theobalt, C.; Sellent, A. (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We present a novel multi-view, projective texture mapping technique. While previous multi-view texturing approaches lead to blurring and ghosting artefacts if 3D geometry and/or camera calibration are imprecise, we propose ...
    • Fluid in Video: Augmenting Real Video with Simulated Fluids 

      Kwatra, Vivek; Mordohai, Philippos; Narain, Rahul; Penta, Sashi Kumar; Carlsonk, Mark; Pollefeys, Marc; Lin, Ming C. (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We present a technique for coupling simulated fluid phenomena that interact with real dynamic scenes captured as a binocular video sequence. We first process the binocular video sequence to obtain a complete 3D reconstruction ...
    • Frontmatter 

      Unknown author (The Eurographics Association and Blackwell Publishing Ltd, 2008)
    • GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display 

      Agus, Marco; Gobbetti, Enrico; Guitian, Jose Antonio Iglesias; Marton, Fabio; Pintore, Giovanni (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We present a GPU accelerated volume ray casting system interactively driving a multi-user light field display. The display, driven by a single programmable GPU, is based on a specially arranged array of projectors and a ...
    • GPU-based Fast Ray Casting for a Large Number of Metaballs 

      Kanamori, Yoshihiro; Szego, Zoltan; Nishita, Tomoyuki (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      Metaballs are implicit surfaces widely used to model curved objects, represented by the isosurface of a density field defined by a set of points. Recently, the results of particle-based simulations have been often visualized ...
    • Hardware-Accelerated, High-Quality Rendering Based on Trivariate Splines Approximating Volume Data 

      Kalbe, Thomas; Zeilfelder, Frank (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We develop an approach for hardware-accelerated, high-quality rendering of volume data using trivariate splines. The proposed quasi-interpolating schemes are realtime reconstructions. The low total degrees provide several ...
    • High-Resolution Volumetric Computation of Offset Surfaces with Feature Preservation 

      Pavic, Darko; Kobbelt, Leif (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We present a new algorithm for the efficient and reliable generation of offset surfaces for polygonal meshes. The algorithm is robust with respect to degenerate configurations and computes (self-)intersection free offsets ...
    • Higher Order Barycentric Coordinates 

      Langer, Torsten; Seidel, Hans-Peter (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      In recent years, a wide range of generalized barycentric coordinates has been suggested. However, all of them lack control over derivatives. We show how the notion of barycentric coordinates can be extended to specify ...
    • Image-based Aging Using Evolutionary Computing 

      Hubball, Daniel; Chen, Min; Grant, Phil W. (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      Aging has considerable visual effects on the human face and is difficult to simulate using a universally-applicable global model. In this paper, we focus on the hypothesis that the patterns of age progression (and regression) ...
    • Image-based Material Weathering 

      Xuey, Su; Wang, Jiaping; Tong, Xin; Dai, Qionghai; Guo, Baining (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      The appearance manifold [WTL*06] is an efficient approach for modeling and editing time-variant appearance of materials from the BRDF data captured at single time instance. However, this method is difficult to apply in ...