Now showing items 1-20 of 121

    • 4D-rasterization for Fast Soft Shadow Rendering 

      Wang, Lili; Zhao, Qi; Meng, Chunlei; Popescu, Voicu (The Eurographics Association, 2016)
      This paper describes an algorithm for rendering soft shadows efficiently by generalizing conventional triangle projection and rasterization from 2D to 4D. The rectangular area light source is modeled with a point light ...
    • Adaptive Multi-view Path Tracing 

      Fraboni, Basile; Iehl, Jean-Claude; Nivoliers, Vincent; Bouchard, Guillaume (The Eurographics Association, 2019)
      Rendering photo-realistic image sequences using path tracing and Monte Carlo integration often requires sampling a large number of paths to get converged results. In the context of rendering multiple views or animated ...
    • Additional Progress Towards the Unification of Microfacet and Microflake Theories 

      Dupuy, Jonathan; Heitz, Eric; d'Eon, Eugene (The Eurographics Association, 2016)
      We study the links between microfacet and microflake theories from the perspective of linear transport theory. In doing so, we gain additional insights, find several simplifications and touch upon important open questions ...
    • Ambient Dice 

      Iwanicki, Michal; Sloan, Peter-Pike (The Eurographics Association, 2017)
      We present a family of basis functions designed to accurately and efficiently represent illumination signals on the unit sphere. The bases are built of locally supported functions, needing three to six basis functions in ...
    • Apex Point Map for Constant-Time Bounding Plane Approximation 

      Laine, Samuli; Karras, Tero (The Eurographics Association, 2015)
      We introduce apex point map, a simple data structure for constructing conservative bounds for rigid objects. The data structure is distilled from a dense k-DOP, and can be queried in constant time to determine a tight ...
    • Appearance-Driven Automatic 3D Model Simplification 

      Hasselgren, Jon; Munkberg, Jacob; Lehtinen, Jaakko; Aittala, Miika; Laine, Samuli (The Eurographics Association, 2021)
      We present a suite of techniques for jointly optimizing triangle meshes and shading models to match the appearance of reference scenes. This capability has a number of uses, including appearance-preserving simplification ...
    • Approximate svBRDF Estimation From Mobile Phone Video 

      Albert, Rachel A.; Chan, Dorian Yao; Goldman, Dan B.; O'Brien, James F. (The Eurographics Association, 2018)
      We describe a new technique for obtaining a spatially varying BRDF (svBRDF) of a flat object using printed fiducial markers and a cell phone capable of continuous flash video. Our homography-based video frame alignment ...
    • Bi-Directional Polarised Light Transport 

      Mojzík, Michal; Skřivan, Tomáš; Wilkie, Alexander; Křivánek, Jaroslav (The Eurographics Association, 2016)
      While there has been considerable applied research in computer graphics on polarisation rendering, no principled investigation of how the inclusion of polarisation information affects the mathematical formalisms that are ...
    • The Challenges of Releasing the Moana Island Scene 

      Tamstorf, Rasmus; Pritchett, Heather (The Eurographics Association, 2019)
      A tremendous amount of research has been done over the years using the Stanford bunny, the Cornell box and recently somewhat more complicated data sets. Yet, none of these data sets come close to representing the complexity ...
    • Color Clipping and Over-exposure Correction 

      Abebe, Mekides Assefa; Pouli, Tania; Kervec, Jonathan; Larabi, Chaker (The Eurographics Association, 2015)
      Limitations of the camera or extreme contrast in scenes can lead to clipped areas in captured images. Irrespective of the cause, color clipping and over-exposure lead to loss of texture and detail, impacting the color ...
    • A Compact Representation for Fluorescent Spectral Data 

      Hua, Qingqin; Fichet, Alban; Wilkie, Alexander (The Eurographics Association, 2021)
      We propose a technique to efficiently importance sample and store fluorescent spectral data. Fluorescence behaviour is properly represented as a re-radiation matrix: for a given input wavelength, this matrix indicates how ...
    • Controlling and Sampling Visibility Information on the Image Plane 

      Lessig, Christian (The Eurographics Association, 2017)
      Anti-aliasing on the image plane is a classic problems in computer graphics. While mip-mapping provides an efficient means to pre-filter texture information, no comparable technique exists for visibility. We address ...
    • Data-driven Pixel Filter Aware MIP Maps for SVBRDFs 

      Kemppinen, Pauli; Aittala, Miika; Lehtinen, Jaakko (The Eurographics Association, 2023)
      We propose a data-driven approach for generating MIP map pyramids from SVBRDF parameter maps. We learn a latent material representation where linear image downsampling corresponds to linear prefiltering of surface reflectance. ...
    • De-lighting a High-resolution Picture for Material Acquisition 

      Martin, Rosalie; Meyer, Arthur; Pesare, Davide (The Eurographics Association, 2019)
      We propose a deep-learning based method for the removal of shades, projected shadows and highlights from a single picture of a quasi-planar surface captured in natural lighting conditions with any kind of camera device. ...
    • Deep Compositional Denoising on Frame Sequences 

      Zhang, Xianyao; Röthlin, Gerhard; Manzi, Marco; Gross, Markus; Papas, Marios (The Eurographics Association, 2023)
      Path tracing is the prevalent rendering algorithm in the animated movies and visual effects industry, thanks to its simplicity and ability to render physically plausible lighting effects. However, we must simulate millions ...
    • Deep Hybrid Real and Synthetic Training for Intrinsic Decomposition 

      Bi, Sai; Kalantari, Nima Khademi; Ramamoorthi, Ravi (The Eurographics Association, 2018)
      Intrinsic image decomposition is the process of separating the reflectance and shading layers of an image, which is a challenging and underdetermined problem. In this paper, we propose to systematically address this problem ...
    • Deep Partitioned Shadow Volumes Using Stackless and Hybrid Traversals 

      Mora, Frédéric; Gerhards, Julien; Aveneau, Lilian; Ghazanfarpour, Djamchid (The Eurographics Association, 2016)
      Computing accurate hard shadows is a difficult problem in interactive rendering. Previous methods rely either on Shadow Maps or Shadow Volumes. Recently Partitioned Shadow Volumes (PSV) has been introduced. It revisits the ...
    • Diffuse-Specular Separation using Binary Spherical Gradient Illumination 

      Kampouris, Christos; Zafeiriou, Stefanos; Ghosh, Abhijeet (The Eurographics Association, 2018)
      We introduce a novel method for view-independent diffuse-specular separation of albedo and photometric normals without requiring polarization using binary spherical gradient illumination. The key idea is that with binary ...
    • Efficient Visibility Heuristics for kd-trees Using the RTSAH 

      Moulin, Matthias; Billen, Niels; Dutré, Philip (The Eurographics Association, 2015)
      Acceleration data structures such as kd-trees aim at reducing the per-ray cost which is crucial for rendering performance. The de-facto standard for constructing kd-trees, the Surface Area Heuristic (SAH), does not take ...
    • Eurographics Symposium on Rendering - Experimental Ideas and Implementations 

      Lehtinen, Jaakko; Nowrouzezahrai, Derek (Eurographics Association, 2015)