Now showing items 85-104 of 116

    • Quadratic Encoding for Hand Pose Reconstruction from Multi-Touch Input 

      Chung, Se-Joon; Kim, Junggon; Han, Shangchen; Pollard, Nancy S. (The Eurographics Association, 2015)
      One of the most compelling challenges in virtual reality today is to allow users to carry out virtual manipulation tasks using their hands. Multi-touch devices are an interesting interface for this task, as they are widely ...
    • Real-time Content Adaptive Depth Retargeting for Light Field Displays 

      Adhikarla, Vamsi Kiran; Marton, Fabio; Barsi, Attila; Kovács, Péter Tamás; Balogh, Tibor; Gobbetti, Enrico (The Eurographics Association, 2015)
      Light field display systems present visual scenes using a set of directional light beams emitted from multiple light sources as if they are emitted from points in a physical scene. These displays offer better angular ...
    • Real-Time Subspace Integration for Example-Based Elastic Material 

      Zhang, Wenjing; Zheng, Jianmin; Thalmann, Nadia Magnenat (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Example-based material allows simulating complex material behaviors in an art-directed way. This paper presents a method for fast subspace integration for example-based elastic material, which is suitable for real-time ...
    • Recent Advances in Adaptive Sampling and Reconstruction for Monte Carlo Rendering 

      Zwicker, Matthias; Jarosz, Wojciech; Lehtinen, Jaakko; Moon, Bochang; Ramamoorthi, Ravi; Rousselle, Fabrice; Sen, Pradeep; Soler, Cyril; Yoon, Sungeui E. (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Monte Carlo integration is firmly established as the basis for most practical realistic image synthesis algorithms because of its flexibility and generality. However, the visual quality of rendered images often suffers ...
    • Recent Advances in Facial Appearance Capture 

      Klehm, Oliver; Rousselle, Fabrice; Papas, Marios; Bradley, Derek; Hery, Christophe; Bickel, Bernd; Jarosz, Wojciech; Beeler, Thabo (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Facial appearance capture is now firmly established within academic research and used extensively across various application domains, perhaps most prominently in the entertainment industry through the design of virtual ...
    • Redesign of an Introductory Computer Graphics Course 

      Ackermann, Philipp; Bach, Thomas (The Eurographics Association, 2015)
      The redesign of our historically grown Computer Graphics course was primarily triggered by the need to incorporate modern, shader-based OpenGL. This technical modification led to discussions on the relevance of course ...
    • Replaceable Substructures for Efficient Part-Based Modeling 

      Liu, Han; Vimont, Ulysse; Wand, Michael; Cani, Marie-Paule; Hahmann, Stefanie; Rohmer, Damien; Mitra, Niloy J. (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      A popular mode of shape synthesis involves mixing and matching parts from different objects to form a coherent whole. The key challenge is to efficiently synthesize shape variations that are plausible, both locally and ...
    • Rich-VPLs for Improving the Versatility of Many-Light Methods 

      Simon, Florian; Hanika, Johannes; Dachsbacher, Carsten (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Many-light methods approximate the light transport in a scene by computing the direct illumination from many virtual point light sources (VPLs), and render low-noise images covering a wide range of performance and quality ...
    • Robust Statistical Pixel Estimation 

      Jung, Jin Woo; Meyer, Gary; DeLong, Ralph (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Robust statistical methods are employed to reduce the noise in Monte Carlo ray tracing. Through the use of resampling, the sample mean distribution is determined for each pixel. Because this distribution is uni-modal and ...
    • Sample Elimination for Generating Poisson Disk Sample Sets 

      Yuksel, Cem (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      In this paper we describe sample elimination for generating Poisson disk sample sets with a desired size. We introduce a greedy sample elimination algorithm that assigns a weight to each sample in a given set and eliminates ...
    • Scalable Partitioning for Parallel Position Based Dynamics 

      Fratarcangeli, Marco; Pellacini, Fabio (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We introduce a practical partitioning technique designed for parallelizing Position Based Dynamics, and exploiting the ubiquitous multi-core processors present in current commodity GPUs. The input is a set of particles ...
    • Selective Degree Elevation for Multi-Sided Bézier Patches 

      Smith, Jason; Schaefer, Scott (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      This paper presents a method to selectively elevate the degree of an S-Patch of arbitrary dimension. We consider not only S-Patches with 2D domains but 3D and higher-dimensional domains as well, of which volumetric cage ...
    • Self Tuning Texture Optimization 

      Kaspar, Alexandre; Neubert, Boris; Lischinski, Dani; Pauly, Mark; Kopf, Johannes (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      The goal of example-based texture synthesis methods is to generate arbitrarily large textures from limited exemplars in order to fit the exact dimensions and resolution required for a specific modeling task. The challenge ...
    • Separation of Manga Line Drawings and Screentones 

      Ito, Kota; Matsui, Yusuke; Yamasaki, Toshihiko; Aizawa, Kiyoharu (The Eurographics Association, 2015)
      Screentones are unique expressions of Japanese comics (manga), which enrich their visual expression. However, such screentones have a very different visual nature from that of line drawing areas; this prevents us from ...
    • Shape-from-Operator: Recovering Shapes from Intrinsic Operators 

      Boscaini, Davide; Eynard, Davide; Kourounis, Drosos; Bronstein, Michael M. (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We formulate the problem of shape-from-operator (SfO), recovering an embedding of a mesh from intrinsic operators defined through the discrete metric (edge lengths). Particularly interesting instances of our SfO problem ...
    • Skeleton-Intrinsic Symmetrization of Shapes 

      Zheng, Qian; Hao, Zhuming; Huang, Hui; Xu, Kai; Zhang, Hao; Cohen-Or, Daniel; Chen, Baoquan (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Enhancing the self-symmetry of a shape is of fundamental aesthetic virtue. In this paper, we are interested in recovering the aesthetics of intrinsic reflection symmetries, where an asymmetric shape is symmetrized while ...
    • Sketch-Based Controllers for Blendshape Facial Animation 

      Cetinaslan, Ozan; Orvalho, Verónica; Lewis, John (The Eurographics Association, 2015)
      The blendshape approach is a widely used technique to generate realistic facial animation. However, creating blendshape facial animations using traditional weight editing tools requires either memorizing the function of a ...
    • SmartAnnotator: An Interactive Tool for Annotating Indoor RGBD Images 

      Wong, Yu-Shiang; Chu, Hung-Kuo; Mitra, Niloy J. (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      RGBD images with high quality annotations, both in the form of geometric (i.e., segmentation) and structural (i.e., how do the segments mutually relate in 3D) information, provide valuable priors for a diverse range of ...
    • SpatialWhiteboard: A New Wearable Air-Writing Interaction with Kinect Sensor and Vibrating Ring Interface 

      Yeom, Kiwon; Han, Hyejin; Oh, Yoonsik; Kwon, Jeunghum; You, Bum-Jae (The Eurographics Association, 2015)
      SpatialWhiteboard is a spatial finger writing system that enables complex spatial interactions through 3D handwriting via a Kinect sensor and vibrating ring interface. By incorporating depth and skin color information, we ...
    • State of the Art in Hand and Finger Modeling and Animation 

      Wheatland, Nkenge; Wang, Yingying; Song, Huaguang; Neff, Michael; Zordan, Victor; Jörg, Sophie (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      The human hand is a complex biological system able to perform numerous tasks with impressive accuracy and dexterity. Gestures furthermore play an important role in our daily interactions, and humans are particularly skilled ...