Browsing Volume 21 (2002) by Title
Now showing items 73-92 of 100
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Real-time Animation of Dressed Virtual Humans
(Blackwell Publishers, Inc and the Eurographics Association, 2002)In this paper, we describe a method for cloth animation in real-time. The algorithm works in a hybrid manner exploiting the merits of both the physical-based and geometric deformations. It makes use of predetermined ... -
Recent Advances in Mesh Morphing
(Blackwell Publishers Ltd and the Eurographics Association, 2002)Meshes have become a widespread and popular representation of models in computer graphics. Morphing techniques aim at transforming a given source shape into a target shape. Morphing techniques have various applications ... -
Report of the Statutory Auditors to the General Meeting of the Members of Eurographics Association Geneva
(Blackwell Publishers, Inc and the Eurographics Association, 2002) -
Representation of Pseudo Inter-reflection and Transparency by Considering Characteristics of Human Vision
(Blackwell Publishers, Inc and the Eurographics Association, 2002)We have succeeded in developing a quick and fully automated system that can generate photo-realistic 3D CG data based on a real object. A major factor in this success comes from our findings through psychophysical experiments ... -
Sculpturing on Discrete Displacement Fields
(Blackwell Publishers, Inc and the Eurographics Association, 2002)A displacement field can be defined by a vector field and a height field on an orientable surfaceS, describing the direction and the amount of displacement to be applied toSin order to get a surface represented by the ... -
SIGGRAPH 2001
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Siggraph 2002
(Blackwell Publishers, Inc and the Eurographics Association, 2002) -
A Simple and Robust Mutation Strategy for the Metropolis Light Transport Algorithm
(Blackwell Publishers, Inc and the Eurographics Association, 2002)This paper presents a new mutation strategy for the Metropolis light transport algorithm, which works in the unit cube of pseudo-random numbers instead of mutating in the path space. This transformation makes the integrand ... -
A Skeleton-based Approach for Detection of Perceptually Salient Features on Polygonal Surfaces
(Blackwell Publishers, Inc and the Eurographics Association, 2002)The paper presents a skeleton-based approach for robust detection of perceptually salient shape features. Given ashape approximated by a polygonal surface, its skeleton is extracted using a three-dimensional Voronoi ... -
Slow Growing Subdivision (SGS) in Any Dimension: Towards Removing the Curse of Dimensionality
(Blackwell Publishers, Inc and the Eurographics Association, 2002)In recent years subdivision methods have been one of the most successful techniques applied to the multi-resolution representation and visualization of surface meshes. Extension these techniques to the volumetric case would ... -
A Solid Model Based Virtual Hairy Brush
(Blackwell Publishers, Inc and the Eurographics Association, 2002)We present the detailed modeling of the hairy brush used typically in Chinese calligraphy. The complex model, which includes also a model for the ink and the paper, covers the various stages of the brush going through a ... -
Space-Optimized Texture Maps
(Blackwell Publishers, Inc and the Eurographics Association, 2002)Texture mapping is a common operation to increase the realism of three-dimensional meshes at low cost. We propose a new texture optimization algorithm based on the reduction of the physical space allotted to the texture ... -
A Spoken Dialogue System for Navigation in Non-Immersive Virtual Environments
(Blackwell Publishers, Inc and the Eurographics Association, 2002)Navigation is the process by which people control their movement in virtual environments and is a corefunctional requirement for all virtual environment (VE) applications. Users require the ability to move, controllingorientation, ... -
STRANDS: Interactive Simulation of Thin Solids using Cosserat Models
(Blackwell Publishers, Inc and the Eurographics Association, 2002)Strandsare thin elastic solids that are visually well approximated as smooth curves, and yet possess essential physical behaviors characteristic of solid objects such as twisting. Common examples in computer graphics ... -
Stylizing Silhouettes at Interactive Rates: From Silhouette Edges to Silhouette Strokes
(Blackwell Publishers, Inc and the Eurographics Association, 2002)A way to create effective stylized line drawings is to draw strokes that start and stop at visible portions along the silhouette of an object to be portrayed. In computer graphics to date, algorithms to extract silhouette ... -
Surface reconstruction based on a dynamical system?
(Blackwell Publishers, Inc and the Eurographics Association, 2002)We present an efficient algorithm that computes a manifold triangular mesh from a set of unorganized sample points in. The algorithm builds on the observation made by several researchers that the Gabriel graph of the sample ... -
SVG Linearization and Accessibility
(Blackwell Publishers, Inc and the Eurographics Association, 2002)The usage of SVG (Scaleable Vector Graphics) creates new possibilities as well as new challenges for theaccessibility of Web sites. This paper presents a metadata vocabulary to describe the information content ofan SVG ... -
Synthetic Vision and Memory for Autonomous Virtual Humans
(Blackwell Publishers, Inc and the Eurographics Association, 2002)A memory model based on 'stage theory', an influential concept of memory from the field of cognitive psychology,is presented for application to autonomous virtual humans. The virtual human senses external stimuli througha ... -
Techniques for Realistic Visualization of Fluids: A Survey
(Blackwell Publishers Ltd and the Eurographics Association, 2002)Visualization of fluids has wide applications in science, engineering and entertainment. Various methodologies of visualizing fluids have evolved which emphasize on capturing different aspects of the fluids accurately. In ... -
Texture Particles
(Blackwell Publishers, Inc and the Eurographics Association, 2002)This paper presents an analytical extension of texture synthesis techniques based on the distribution of elementary texture components. Our approach is similar to the bombing, cellular, macrostructured and lapped textures ...