Browsing vriphys12 by Title
Now showing items 15-17 of 17
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Real-time Hair Simulation with Efficient Hair Style Preservation
(The Eurographics Association, 2012)Hair can be a prominent feature of characters in real-time games. In this paper, we propose hair simulation with efficient preservation of various hair styles. Bending and twisting effects are crucial to simulate curly or ... -
Real-Time Motion Synthesis for Multiple Goal-Directed Tasks Using Motion Layers
(The Eurographics Association, 2012)In this paper, a work in progress approach of layered motion interpolation method for designing realistic animation sequences for multiple goal-directed tasks is presented. The proposed solution is based on the ability to ... -
Synthesizing Balancing Character Motions
(The Eurographics Association, 2012)This paper presents a novel method for generating balancing character poses by means of a weighted inverse kinematic constraint algorithm. The weighted constraints enable us to control the order of priority so that more ...