Now showing items 15-17 of 17

    • Real-time Hair Simulation with Efficient Hair Style Preservation 

      Han, Dongsoo; Harada, Takahiro (The Eurographics Association, 2012)
      Hair can be a prominent feature of characters in real-time games. In this paper, we propose hair simulation with efficient preservation of various hair styles. Bending and twisting effects are crucial to simulate curly or ...
    • Real-Time Motion Synthesis for Multiple Goal-Directed Tasks Using Motion Layers 

      Mousas, Christos; Newbury, Paul (The Eurographics Association, 2012)
      In this paper, a work in progress approach of layered motion interpolation method for designing realistic animation sequences for multiple goal-directed tasks is presented. The proposed solution is based on the ability to ...
    • Synthesizing Balancing Character Motions 

      Kenwright, Ben (The Eurographics Association, 2012)
      This paper presents a novel method for generating balancing character poses by means of a weighted inverse kinematic constraint algorithm. The weighted constraints enable us to control the order of priority so that more ...