Search
Now showing items 1-8 of 8
Multilevel Cloth Simulation using GPU Surface Sampling
(The Eurographics Association, 2013)
Today most cloth simulation systems use triangular mesh models. However, regular grids allow many optimizations as connectivity is implicit, warp and weft directions of the cloth are aligned to grid edges and distances ...
Efficient Cloth Simulation Using an Adaptive Finite Element Method
(The Eurographics Association, 2012)
In this paper we present an efficient adaptive cloth simulation based on the sqrt-3-refinement scheme. Our adaptive cloth model can handle arbitrary triangle meshes and is not restricted to regular grid meshes which are ...
Optimized Impulse-Based Dynamic Simulation
(The Eurographics Association, 2009)
The impulse-based dynamic simulation is a recent method to compute physically based simulations. It supports the simulation of rigid-bodies and particles connected by all kinds of implicit constraints. In recent years the ...
Physically-Based Character Skinning
(The Eurographics Association, 2013)
In this paper we present a novel multi-layer model for physically-based character skinning. In contrast to geometric approaches which are commonly used in the field of character skinning, physically-based methods can ...
Parallel Simulation of Inextensible Cloth
(The Eurographics Association, 2008)
This paper presents an efficient simulation method for parallel cloth simulation. The presented method uses an impulse-based approach for the simulation. Cloth simulation has many application areas like computer animation, ...
Simulating Almost Incompressible Deformable Objects
(The Eurographics Association, 2009)
We present a new method for simulating almost incompressible deformable objects. A tetrahedral model is used to represent and restore the volume during the simulation. A new constraint, which computes impulses in the ...
Fast Dynamic Simulation of Multi-Body Systems Using Impulses
(The Eurographics Association, 2006)
A dynamic simulation method for multi-body systems is presented in this paper. The special feature of this method is that it satisfies all given constraints by computing impulses. In each simulation step the joint states ...
Simulating Inextensible Cloth Using Locking-free Triangle Meshes
(The Eurographics Association, 2011)
This paper presents an effcient method for the dynamic simulation of inextensible cloth. The triangle mesh for our cloth model is simulated using an impulse-based approach which is able to solve hard constraints. Using ...