Simulating Almost Incompressible Deformable Objects
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Date
2009
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We present a new method for simulating almost incompressible deformable objects. A tetrahedral model is used to represent and restore the volume during the simulation. A new constraint, which computes impulses in the one-ring of each vertex of the tetrahedral model, is used in order to conserve the initial volume. With different parameters, the presented method can handle a large variety of different deformation behaviors, ranging from stiff to large deformations and even plastic deformations. The algorithm is easy to implement and reduces the volume error to less than 1 percent in most situations, even when large deformations are applied.
Description
@inproceedings{:10.2312/PE/vriphys/vriphys09/031-037,
booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2009)},
editor = {Hartmut Prautzsch and Alfred Schmitt and Jan Bender and Matthias Teschner},
title = {{Simulating Almost Incompressible Deformable Objects}},
author = {Diziol, Raphael and Bayer, Daniel and Bender, Jan},
year = {2009},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-73-9},
DOI = {/10.2312/PE/vriphys/vriphys09/031-037}
}