Simulating Almost Incompressible Deformable Objects

Abstract
We present a new method for simulating almost incompressible deformable objects. A tetrahedral model is used to represent and restore the volume during the simulation. A new constraint, which computes impulses in the one-ring of each vertex of the tetrahedral model, is used in order to conserve the initial volume. With different parameters, the presented method can handle a large variety of different deformation behaviors, ranging from stiff to large deformations and even plastic deformations. The algorithm is easy to implement and reduces the volume error to less than 1 percent in most situations, even when large deformations are applied.
Description

        
@inproceedings{
10.2312:PE/vriphys/vriphys09/031-037
, booktitle = {
Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2009)
}, editor = {
Hartmut Prautzsch and Alfred Schmitt and Jan Bender and Matthias Teschner
}, title = {{
Simulating Almost Incompressible Deformable Objects
}}, author = {
Diziol, Raphael
 and
Bayer, Daniel
 and
Bender, Jan
}, year = {
2009
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-905673-73-9
}, DOI = {
10.2312/PE/vriphys/vriphys09/031-037
} }
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