Browsing VMV10 by Title
Now showing items 10-29 of 43
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DC-Splines: Revisiting the Trilinear Interpolation on the Body-Centered Cubic Lattice
(The Eurographics Association, 2010)In this paper, we thoroughly study a trilinear interpolation scheme previously proposed for the Body-Centered Cubic (BCC) lattice. We think that, up to now, this technique has not received the attention that it deserves. ... -
Direct Image Registration without Region of Interest
(The Eurographics Association, 2010)Standard direct image registration consists in estimating the geometric warp between a source and a target images by maximizing the photometric similarity for the pixels of a Region of Interest (ROI). The ROI must be ... -
Direct Resampling for Isotropic Surface Remeshing
(The Eurographics Association, 2010)We present a feature-sensitive remeshing algorithm for relaxation-based methods. The first stage of the algorithm creates a new mesh from scratch by resampling the reference mesh with an exact vertex budget with either ... -
Dynamic Focus + Context for Volume Rendering
(The Eurographics Association, 2010)Interactive visualization is widely used in many applications for efficient representation of complex data. Many techniques make use of the focus+context approach in a static manner. These techniques do not fully make use ... -
Evaluation of Geometric Registration Methods for Using Spatial Augmented Reality in the Automotive Industry
(The Eurographics Association, 2010)Spatial augmented reality is especially interesting for the automotive industry, because in the production process of a car a lot of virtual content and also real objects are used. Therefore, the virtual content can be ... -
Feature Preserving Sketching of Volume Data
(The Eurographics Association, 2010)In this paper, we present a novel method for extracting feature lines from volume data sets. This leads to a reduction of visual complexity and provides an abstraction of the original data to important structural features. ... -
Geometric Reconstruction of the Ostium of Cerebral Aneurysms
(The Eurographics Association, 2010)Polygonal 3D-reconstructions of cerebral aneurysms, combined with simulated or measured flow data provide important information for medical research, risk assessment and therapy planning. Landmarks, orientation axis, and ... -
Geometry-aware Video Registration
(The Eurographics Association, 2010)We present a new method for the accurate registration of video sequences of a real object over its dense triangular mesh. The goal is to obtain an accurate video-to-geometry registration to allow the bidirectional data ... -
Gerbil - A Novel Software Framework for Visualization and Analysis in the Multispectral Domain
(The Eurographics Association, 2010)Multispectral imaging has been gaining popularity and has been gradually applied to many fields besides remote sensing. Multispectral data provides unique information about material classification and reflectance analysis ... -
Global Illumination using Parallel Global Ray-Bundles
(The Eurographics Association, 2010)A fast computation of unbiased global illumination is still an unsolved problem, especially if multiple bounces of light and non-diffuse materials are included. The standard Monte Carlo methods are time-consuming, because ... -
Graphical Interface Models for Procedural Mesh Growing
(The Eurographics Association, 2010)Procedural modeling allows to create highly complex 3D scenes from a small set of construction rules, which has several advantages over storing the full data of an object. The most important ones are a very small memory ... -
Hardware Accelerated 3D Mesh Painting
(The Eurographics Association, 2010)In this paper we present a new algorithm for interactively painting onto 3D meshes that exploits recent advances of GPU technology. As the user moves a brush over the 3D mesh, its paint pattern is projected onto the 3D ... -
Image-Error-Based Level of Detail for Landscape Visualization
(The Eurographics Association, 2010)We present a quasi-continuous level of detail method that is based on an image error metric to minimize the visual error. The method is designed for objects of high geometric complexity such as trees. By successive ... -
Instant Texture Synthesis by Numbers
(The Eurographics Association, 2010)Appearance Space Texture Synthesis (ASTS) provides fast texture synthesis by example. Unfortunately, speed is only achieved at the cost of a long pre-processing step. This is tedious for artists and limits the input ... -
Interactive Multi-View Facade Image Editing
(The Eurographics Association, 2010)We propose a system for generating high-quality approximated façade ortho-textures based on a set of perspective source photographs taken by a consumer hand-held camera. Our approach is to sample a combined orthographic ... -
Interactive Visualization and Tuning of SIFT Indexing
(The Eurographics Association, 2010)Indexing image data for content-based image search is an important area in Computer Vision. The state of the art uses the 128-dimensional SIFT as low level descriptors. Indexing even a moderate collection involves several ... -
An Interactive, Multi-Modal Approach to Analysing High-Resolution Image Mass Spectrometry Data
(The Eurographics Association, 2010)The output resolution of imaging mass spectrometers is increasing rapidly due to advances in engineering and the use of tiling. Imaging-MS data is often displayed as a total-ion-count (TIC) image; however, anatomical ... -
Locally Planar and Affine Deformable Surface Reconstruction from Video
(The Eurographics Association, 2010)We present new solutions to tackle the problem of reconstructing a deforming surface viewed in monocular videos without a template, by exploiting the fact that many deforming surfaces are on the local scale approximately ... -
Massively Parallel Multiclass Object Recognition
(The Eurographics Association, 2010)We present a massively parallel object recognition system based on a cortex-like structure. Due to its nature, this general, biologically motivated system can be parallelized efficiently on recent many-core graphics ... -
The Minimal Bounding Volume Hierarchy
(The Eurographics Association, 2010)Bounding volume hierarchies (BVH) are a commonly used method for speeding up ray tracing. Even though the memory footprint of a BVH is relatively low compared to other acceleration data structures, they still can consume ...