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Neural3Points: Learning to Generate Physically Realistic Full-body Motion for Virtual Reality Users
(The Eurographics Association and John Wiley & Sons Ltd., 2022)
Animating an avatar that reflects a user's action in the VR world enables natural interactions with the virtual environment. It has the potential to allow remote users to communicate and collaborate in a way as if they met ...
Fast Numerical Coarsening with Local Factorizations
(The Eurographics Association and John Wiley & Sons Ltd., 2022)
Numerical coarsening methods offer an attractive methodology for fast simulation of objects with high-resolution heterogeneity. However, they rely heavily on preprocessing, and are not suitable when objects undergo dynamic ...
Computational Design of Kinesthetic Garments
(The Eurographics Association and John Wiley & Sons Ltd., 2022)
Kinesthetic garments provide physical feedback on body posture and motion through tailored distributions of reinforced material. Their ability to selectively stiffen a garment's response to specific motions makes them ...
N-Cloth: Predicting 3D Cloth Deformation with Mesh-Based Networks
(The Eurographics Association and John Wiley & Sons Ltd., 2022)
We present a novel mesh-based learning approach (N-Cloth) for plausible 3D cloth deformation prediction. Our approach is general and can handle cloth or obstacles represented by triangle meshes with arbitrary topologies.We ...
High-Order Elasticity Interpolants for Microstructure Simulation
(The Eurographics Association and John Wiley & Sons Ltd., 2022)
We propose a novel formulation of elastic materials based on high-order interpolants, which fits accurately complex elastic behaviors, but remains conservative. The proposed high-order interpolants can be regarded as a ...
Stability Analysis of Explicit MPM
(The Eurographics Association and John Wiley & Sons Ltd., 2022)
In this paper we analyze the stability of the explicit material point method (MPM). We focus on PIC, APIC, and CPIC transfers using quadratic and cubic splines in two and three dimensions. We perform a fully three-dimensional ...
Synthesizing Get-Up Motions for Physics-based Characters
(The Eurographics Association and John Wiley & Sons Ltd., 2022)
We propose a method for synthesizing get-up motions for physics-based humanoid characters. Beginning from a supine or prone state, our objective is not to imitate individual motion clips, but to produce motions that match ...
Surface-Only Dynamic Deformables using a Boundary Element Method
(The Eurographics Association and John Wiley & Sons Ltd., 2022)
We propose a novel surface-only method for simulating dynamic deformables without the need for volumetric meshing or volumetric integral evaluations. While based upon a boundary element method (BEM) for linear elastodynamics, ...
Physically Based Shape Matching
(The Eurographics Association and John Wiley & Sons Ltd., 2022)
The shape matching method is a popular approach to simulate deformable objects in interactive applications due to its stability and simplicity. An important feature is that there is no need for a mesh since the method works ...
Deep Deformation Detail Synthesis for Thin Shell Models
(The Eurographics Association and John Wiley & Sons Ltd., 2023)
In physics-based cloth animation, rich folds and detailed wrinkles are achieved at the cost of expensive computational resources and huge labor tuning. Data-driven techniques make efforts to reduce the computation significantly ...