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Texture Browser: Feature-based Texture Exploration
(The Eurographics Association and John Wiley & Sons Ltd., 2021)
Texture is a key characteristic in the definition of the physical appearance of an object and a crucial element in the creation process of 3D artists. However, retrieving a texture that matches an intended look from an ...
Pacific Graphics 2021 - CGF 40-7: Frontmatter
(The Eurographics Association and John Wiley & Sons Ltd., 2021)
Geometric Sample Reweighting for Monte Carlo Integration
(The Eurographics Association and John Wiley & Sons Ltd., 2021)
Numerical integration is fundamental in multiple Monte Carlo rendering problems. We present a sample reweighting scheme, including underlying theory, and analysis of numerical performance for the integration of an unknown ...
Perceptual Depth Compression for Stereo Applications
(The Eurographics Association and John Wiley and Sons Ltd., 2014)
Conventional depth video compression uses video codecs designed for color images. Given the performance of current encoding standards, this solution seems efficient. However, such an approach suffers from many issues ...
Compressed Multiresolution Hierarchies for High-Quality Precomputed Shadows
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
The quality of shadow mapping is traditionally limited by texture resolution. We present a novel lossless compression scheme for high-resolution shadow maps based on precomputed multiresolution hierarchies. Traditional ...
Hierarchical Stochastic Neighbor Embedding
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
In recent years, dimensionality-reduction techniques have been developed and are widely used for hypothesis generation in Exploratory Data Analysis. However, these techniques are confronted with overcoming the trade-off ...
Modeling Luminance Perception at Absolute Threshold
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
When human luminance perception operates close to its absolute threshold, i. e., the lowest perceivable absolute values, appearance changes substantially compared to common photopic or scotopic vision. In particular, most ...
Stylized Vector Art from 3D Models with Region Support
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
We describe a rendering system that converts a 3D meshed model into the stylized 2D filled-region vector-art commonly found in clip-art libraries. To properly define filled regions, we analyze and combine accurate but ...
Sample Based Visibility for Soft Shadows using Alias-free Shadow Maps
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
This paper introduces an accurate real-time soft shadow algorithm that uses sample based visibility. Initially, we present a GPU-based alias-free hard shadow map algorithm that typically requires only a single render pass ...
Targeting Shape and Material in Lighting Design
(The Eurographics Association and John Wiley & Sons Ltd., 2022)
Product lighting design is a laborious and time-consuming task. With product illustrations being increasingly rendered, the lighting challenge transferred to the virtual realm. Our approach targets lighting design in the ...