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Now showing items 21-29 of 29
A New Radiosity Approach Using Area Sampling for Parametric Patches
(Blackwell Science Ltd and the Eurographics Association, 1993)
A high precision illumination model is indispensable for lighting simulation and realistic image synthesis. For the purpose of improving realism, research on global illumination has been done, and several papers on radiosity ...
Real-time Rendering of Dynamic Scenes under All-frequency Lighting using Integral Spherical Gaussian
(The Eurographics Association and John Wiley and Sons Ltd., 2012)
We propose an efficient rendering method for dynamic scenes under all-frequency environmental lighting. To render the surfaces of objects illuminated by distant environmental lighting, the triple product of the lighting, ...
Interactive Cloth Rendering of Microcylinder Appearance Model under Environment Lighting
(The Eurographics Association and John Wiley and Sons Ltd., 2014)
This paper proposes an interactive rendering method of cloth fabrics under environment lighting. The outgoing radiance from cloth fabrics in the microcylinder model is calculated by integrating the product of the distant ...
Motion Blur for EWA Surface Splatting
(The Eurographics Association and Blackwell Publishing Ltd, 2010)
This paper presents a novel framework for elliptical weighted average (EWA) surface splatting with time-varying scenes. We extend the theoretical basis of the original framework by replacing the 2D surface reconstruction ...
Implicit Formulation for SPH-based Viscous Fluids
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We propose a stable and efficient particle-based method for simulating highly viscous fluids that can generate coiling and buckling phenomena and handle variable viscosity. In contrast to previous methods that use explicit ...
GPU-based Fast Ray Casting for a Large Number of Metaballs
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
Metaballs are implicit surfaces widely used to model curved objects, represented by the isosurface of a density field defined by a set of points. Recently, the results of particle-based simulations have been often visualized ...
A Quick Rendering Method Using Basis Functions for Interactive Lighting Design
(Blackwell Science Ltd and the Eurographics Association, 1995)
When designing interior lighting effects, it is desirable to compare a variety of lighting designs involving different lighting devices and directions of light. It is, however, time-consuming to generate images with many ...
A Method for Displaying Metaballs by using Bezier Clipping
(Blackwell Science Ltd and the Eurographics Association, 1994)
For rendering curved surfaces, one of the most popular techniques is metaballs, an implicit model based on isosurfaces of potential fields. This technique is suitable for deformable objects and CSG model.For rendering ...
Pixel Art with Refracted Light by Rearrangeable Sticks
(The Eurographics Association and John Wiley and Sons Ltd., 2012)
Pixel art is a kind of digital art that through per-pixel manipulation enables production of a diverse array of artistic images. In this paper, we present a new way for people to experience and express pixel art. Our digital ...