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Rendering 2020 CGF 39-4: Frontmatter
(The Eurographics Association and John Wiley & Sons Ltd., 2020)
Structure-Preserving Reshape for Textured Architectural Scenes
(The Eurographics Association and Blackwell Publishing Ltd, 2009)
Modeling large architectural environments is a difficult task due to the intricate nature of these models and the complex dependencies between the structures represented. Moreover, textures are an essential part of ...
Efficient Monte Carlo Rendering with Realistic Lenses
(The Eurographics Association and John Wiley and Sons Ltd., 2014)
In this paper we present a novel approach to simulate image formation for a wide range of real world lenses in the Monte Carlo ray tracing framework. Our approach sidesteps the overhead of tracing rays through a system of ...
Rasterized Bounding Volume Hierarchies
(The Eurographics Association and John Wiley and Sons Ltd., 2012)
We present the rasterized bounding volume hierarchy (RBVH), a compact data structure that accelerates approximate ray casting of complex meshes and provides adjustable level of detail. During construction, we identify ...
Coherent Culling and Shading for Large Molecular Dynamics Visualization
(The Eurographics Association and Blackwell Publishing Ltd., 2010)
Molecular dynamics simulations are a principal tool for studying molecular systems. Such simulations are used to investigate molecular structure, dynamics, and thermodynamical properties, as well as a replacement for, or ...
Stochastic Soft Shadow Mapping
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
In this paper, we extend the concept of pre-filtered shadow mapping to stochastic rasterization, enabling real-time rendering of soft shadows from planar area lights. Most existing soft shadow mapping methods lose important ...
Physically Meaningful Rendering using Tristimulus Colours
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
In photorealistic image synthesis the radiative transfer equation is often not solved by simulating every wavelength of light, but instead by computing tristimulus transport, for instance using sRGB primaries as a basis. ...
Improved Half Vector Space Light Transport
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
In this paper, we present improvements to half vector space light transport (HSLT) [KHD14], which make this approach more practical, robust for difficult input geometry, and faster. Our first contribution is the computation ...
Visualization of Coherent Structures of Light Transport
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Inspired by vector field topology, an established tool for the extraction and identification of important features of flows and vector fields, we develop means for the analysis of the structure of light transport. For that, ...
Progressive Virtual Beam Lights
(The Eurographics Association and Blackwell Publishing Ltd., 2012)
A recent technique that forms virtual ray lights (VRLs) from path segments in media, reduces the artifacts common to VPL approaches in participating media, however, distracting singularities still remain. We present Virtual ...