• Login
    View Item 
    •   Eurographics DL Home
    • Computer Graphics Forum
    • Volume 33 (2014)
    • 33-Issue 1
    • View Item
    •   Eurographics DL Home
    • Computer Graphics Forum
    • Volume 33 (2014)
    • 33-Issue 1
    • View Item
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Implicit Decals: Interactive Editing of Repetitive Patterns on Surfaces

    Thumbnail
    View/Open
    v33i1pp141-151.pdf (5.449Mb)
    Date
    2014
    Author
    Groot, Erwin
    Wyvill, Brian
    Barthe, Loïc ORCID
    Nasri, Ahmad
    Lalonde, Paul
    Pay-Per-View via TIB Hannover:

    Try if this item/paper is available.

    Metadata
    Show full item record
    Abstract
    Texture mapping is an essential component for creating 3D models and is widely used in both the game and the movie industries. Creating texture maps has always been a complex task and existing methods carefully balance flexibility with ease of use. One difficulty in using texturing is the repeated placement of individual textures over larger areas. In this paper, we propose a method which uses decals to place images onto a model. Our method allows the decals to compete for space and to deform as they are being pushed by other decals. A spherical field function is used to determine the position and the size of each decal and the deformation applied to fit the decals. The decals may span multiple objects with heterogeneous representations. Our method does not require an explicit parametrization of the model. As such, varieties of patterns, including repeated patterns like rocks, tiles and scales can be mapped. We have implemented the method using the GPU where placement, size and orientation of thousands of decals are manipulated in real time.Texture mapping is an essential component for creating 3D models and is widely used in both the game and the movie industries. Creating texture maps has always been a complex task and existing methods carefully balance flexibility with ease of use. One difficulty in using texturing is the repeated placement of individual textures over larger areas. In this paper we propose a method which uses decals to place images onto a model. Our method allows the decals to compete for space and to deform as they are being pushed by other decals.
    BibTeX
    @article {10.1111:cgf.12260,
    journal = {Computer Graphics Forum},
    title = {{Implicit Decals: Interactive Editing of Repetitive Patterns on Surfaces}},
    author = {Groot, Erwin and Wyvill, Brian and Barthe, Loïc and Nasri, Ahmad and Lalonde, Paul},
    year = {2014},
    publisher = {The Eurographics Association and John Wiley and Sons Ltd.},
    ISSN = {1467-8659},
    DOI = {10.1111/cgf.12260}
    }
    URI
    http://dx.doi.org/10.1111/cgf.12260
    Collections
    • 33-Issue 1

    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA
     

     

    Browse

    All of Eurographics DLCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsThis CollectionBy Issue DateAuthorsTitlesSubjects

    My Account

    LoginRegister

    Statistics

    View Usage Statistics

    BibTeX | TOC

    Create BibTeX Create Table of Contents

    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA