Real-time Level-of-detail Strand-based Rendering

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Date
2025
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association and John Wiley & Sons Ltd.
Abstract
We present a real-time strand-based rendering framework that ensures seamless transitions between different level-of-detail (LoD) while maintaining a consistent appearance. We first introduce an aggregated BCSDF model to accurately capture both single and multiple scattering within the cluster for hairs and fibers. Building upon this, we further introduce a LoD framework for hair rendering that dynamically, adaptively, and independently replaces clusters of individual hairs with thick strands based on their projected screen widths. Through tests on diverse hairstyles with various hair colors and animation, as well as knit patches, our framework closely replicates the appearance of multiple-scattered full geometries at various viewing distances, achieving up to a 13× speedup.
Description

CCS Concepts: Computing methodologies → Rendering

        
@article{
10.1111:cgf.70181
, journal = {Computer Graphics Forum}, title = {{
Real-time Level-of-detail Strand-based Rendering
}}, author = {
Huang, Tao
and
Zhou, Yang
and
Lin, Daqi
and
Zhu, Junqiu
and
Yan, Ling-Qi
and
Wu, Kui
}, year = {
2025
}, publisher = {
The Eurographics Association and John Wiley & Sons Ltd.
}, ISSN = {
1467-8659
}, DOI = {
10.1111/cgf.70181
} }
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