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dc.contributor.authorGarcia, Maximeen_US
dc.contributor.authorVergne, Romainen_US
dc.contributor.authorFarhat, Mohamed-Amineen_US
dc.contributor.authorBénard, Pierreen_US
dc.contributor.authorNoûs, Camilleen_US
dc.contributor.authorThollot, Joëlleen_US
dc.contributor.editorMitra, Niloy and Viola, Ivanen_US
dc.date.accessioned2021-04-09T07:59:25Z
dc.date.available2021-04-09T07:59:25Z
dc.date.issued2021
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.142613
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf142613
dc.description.abstractWe present a novel temporally coherent stylized rendering technique working entirely at the compositing stage. We first generate a distribution of 3D anchor points using an implicit grid based on the local object positions stored in a G-buffer, hence following object motion. We then draw splats in screen space anchored to these points so as to be motion coherent. To increase the perceived flatness of the style, we adjust the anchor points density using a fractalization mechanism. Sudden changes are prevented by controlling the anchor points opacity and introducing a new order-independent blending function. We demonstrate the versatility of our method by showing a large variety of styles thanks to the freedom offered by the splats content and their attributes that can be controlled by any G-buffer.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectComputing methodologies
dc.subjectNon
dc.subjectphotorealistic rendering
dc.titleCoherent Mark-based Stylization of 3D Scenes at the Compositing Stageen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheaders3D and Beyond
dc.description.volume40
dc.description.number2
dc.identifier.doi10.1111/cgf.142613
dc.identifier.pages39-49


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