Now showing items 1-20 of 48

    • Rank-1 Lattices for Efficient Path Integral Estimation 

      Liu, Hongli; Han, Honglei; Jiang, Min (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      We introduce rank-1 lattices as a quasi-random sequence to the numerical estimation of the high-dimensional path integral. Previous attempts at utilizing rank-1 lattices in computer graphics were very limited to low-dimensional ...
    • MultiResGNet: Approximating Nonlinear Deformation via Multi-Resolution Graphs 

      Li, Tianxing; Shi, Rui; Kanai, Takashi (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      This paper presents a graph-learning-based, powerfully generalized method for automatically generating nonlinear deformation for characters with an arbitrary number of vertices. Large-scale character datasets with a ...
    • Spatiotemporal Texture Reconstruction for Dynamic Objects Using a Single RGB-D Camera 

      Kim, Hyomin; Kim, Jungeon; Nam, Hyeonseo; Park, Jaesik; Lee, Seungyong (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      This paper presents an effective method for generating a spatiotemporal (time-varying) texture map for a dynamic object using a single RGB-D camera. The input of our framework is a 3D template model and an RGB-D image ...
    • Fast Updates for Least-Squares Rotational Alignment 

      Zhang, Jiayi Eris; Jacobson, Alec; Alexa, Marc (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Across computer graphics, vision, robotics and simulation, many applications rely on determining the 3D rotation that aligns two objects or sets of points. The standard solution is to use singular value decomposition (SVD), ...
    • Neural Acceleration of Scattering-Aware Color 3D Printing 

      Rittig, Tobias; Sumin, Denis; Babaei, Vahid; Didyk, Piotr; Voloboy, Alexey; Wilkie, Alexander; Bickel, Bernd; Myszkowski, Karol; Weyrich, Tim; Krivánek, Jaroslav (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      With the wider availability of full-color 3D printers, color-accurate 3D-print preparation has received increased attention. A key challenge lies in the inherent translucency of commonly used print materials that blurs out ...
    • Interactive Photo Editing on Smartphones via Intrinsic Decomposition 

      Shekhar, Sumit; Reimann, Max; Mayer, Maximilian; Semmo, Amir; Pasewaldt, Sebastian; Döllner, Jürgen; Trapp, Matthias (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Intrinsic decomposition refers to the problem of estimating scene characteristics, such as albedo and shading, when one view or multiple views of a scene are provided. The inverse problem setting, where multiple unknowns ...
    • Restricted Power Diagrams on the GPU 

      Basselin, Justine; Alonso, Laurent; Ray, Nicolas; Sokolov, Dmitry; Lefebvre, Sylvain; Lévy, Bruno (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      We propose a method to simultaneously decompose a 3D object into power diagram cells and to integrate given functions in each of the obtained simple regions.We offer a novel, highly parallel algorithm that lends itself to ...
    • RigidFusion: RGB-D Scene Reconstruction with Rigidly-moving Objects 

      Wong, Yu-Shiang; Li, Changjian; Nießner, Matthias; Mitra, Niloy J. (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Although surface reconstruction from depth data has made significant advances in the recent years, handling changing environments remains a major challenge. This is unsatisfactory, as humans regularly move objects in their ...
    • Write Like You: Synthesizing Your Cursive Online Chinese Handwriting via Metric-based Meta Learning 

      Tang, Shusen; Lian, Zhouhui (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      In this paper, we propose a novel Sequence-to-Sequence model based on metric-based meta learning for the arbitrary style transfer of online Chinese handwritings. Unlike most existing methods that treat Chinese handwritings ...
    • Texture Defragmentation for Photo-Reconstructed 3D Models 

      Maggiordomo, Andrea; Cignoni, Paolo; Tarini, Marco (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      We propose a method to improve an existing parametrization (UV-map layout) of a textured 3D model, targeted explicitly at alleviating typical defects afflicting models generated with automatic photo-reconstruction tools ...
    • Deep Detail Enhancement for Any Garment 

      Zhang, Meng; Wang, Tuanfeng; Ceylan, Duygu; Mitra, Niloy J. (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Creating fine garment details requires significant efforts and huge computational resources. In contrast, a coarse shape may be easy to acquire in many scenarios (e.g., via low-resolution physically-based simulation, linear ...
    • Velocity Skinning for Real-time Stylized Skeletal Animation 

      Rohmer, Damien; Tarini, Marco; Kalyanasundaram, Niranjan; Moshfeghifar, Faezeh; Cani, Marie-Paule; Zordan, Victor (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Secondary animation effects are essential for liveliness. We propose a simple, real-time solution for adding them on top of standard skinning, enabling artist-driven stylization of skeletal motion. Our method takes a ...
    • Patch Erosion for Deformable Lapped Textures on 3D Fluids 

      Gagnon, Jonathan; Guzmán, Julián E.; Mould, David; Paquette, Eric (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      We propose an approach to synthesise a texture on an animated fluid free surface using a distortion metric combined with a feature map. Our approach is applied as a post-process to a fluid simulation. We advect deformable ...
    • Semantics-Guided Latent Space Exploration for Shape Generation 

      Jahan, Tansin; Guan, Yanran; Kaick, Oliver van (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      We introduce an approach to incorporate user guidance into shape generation approaches based on deep networks. Generative networks such as autoencoders and generative adversarial networks are trained to encode shapes into ...
    • Physically-based Book Simulation with Freeform Developable Surfaces 

      Wolf, Thomas; Cornillère, Victor; Sorkine-Hornung, Olga (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Reading books or articles digitally has become accessible and widespread thanks to the large amount of affordable mobile devices and distribution platforms. However, little effort has been devoted to improving the digital ...
    • Geometric Construction of Auxetic Metamaterials 

      Bonneau, Georges-Pierre; Hahmann, Stefanie; Marku, Johana (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      This paper is devoted to a category of metamaterials called auxetics, identified by their negative Poisson's ratio. Our work consists in exploring geometrical strategies to generate irregular auxetic structures. More ...
    • Deep HDR Estimation with Generative Detail Reconstruction 

      Zhang, Yang; Aydin, Tunc O. (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      We study the problem of High Dynamic Range (HDR) image reconstruction from a Standard Dynamic Range (SDR) input with potential clipping artifacts. Instead of building a direct model that maps from SDR to HDR images as in ...
    • Walk2Map: Extracting Floor Plans from Indoor Walk Trajectories 

      Mura, Claudio; Pajarola, Renato; Schindler, Konrad; Mitra, Niloy (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Recent years have seen a proliferation of new digital products for the efficient management of indoor spaces, with important applications like emergency management, virtual property showcasing and interior design. While ...
    • SnakeBinning: Efficient Temporally Coherent Triangle Packing for Shading Streaming 

      Hladky, Jozef; Seidel, Hans-Peter; Steinberger, Markus (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Streaming rendering, e.g., rendering in the cloud and streaming via a mobile connection, suffers from increased latency and unreliable connections. High quality framerate upsampling can hide these issues, especially when ...
    • Practical Face Reconstruction via Differentiable Ray Tracing 

      Dib, Abdallah; Bharaj, Gaurav; Ahn, Junghyun; Thébault, Cédric; Gosselin, Philippe; Romeo, Marco; Chevallier, Louis (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      We present a differentiable ray-tracing based novel face reconstruction approach where scene attributes - 3D geometry, reflectance (diffuse, specular and roughness), pose, camera parameters, and scene illumination - are ...