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dc.contributor.authorHauptfleisch, Filipen_US
dc.contributor.authorTexler, Ondrejen_US
dc.contributor.authorTexler, Anetaen_US
dc.contributor.authorKrivánek, Jaroslaven_US
dc.contributor.authorSýkora, Danielen_US
dc.contributor.editorEisemann, Elmar and Jacobson, Alec and Zhang, Fang-Lueen_US
dc.date.accessioned2020-10-29T18:51:18Z
dc.date.available2020-10-29T18:51:18Z
dc.date.issued2020
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.14169
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14169
dc.description.abstractWe present a novel approach to the real-time non-photorealistic rendering of 3D models in which a single hand-drawn exemplar specifies its appearance. We employ guided patch-based synthesis to achieve high visual quality as well as temporal coherence. However, unlike previous techniques that maintain consistency in one dimension (temporal domain), in our approach, multiple dimensions are taken into account to cover all degrees of freedom given by the available space of interactions (e.g., camera rotations). To enable interactive experience, we precalculate a sparse latent representation of the entire interaction space, which allows rendering of a stylized image in real-time, even on a mobile device. To the best of our knowledge, the proposed system is the first that enables interactive example-based stylization of 3D models with full temporal coherence in predefined interaction space.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectComputing methodologies
dc.subjectNon
dc.subjectphotorealistic rendering
dc.titleStyleProp: Real-time Example-based Stylization of 3D Modelsen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersStylized Graphics
dc.description.volume39
dc.description.number7
dc.identifier.doi10.1111/cgf.14169
dc.identifier.pages575-586


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  • 39-Issue 7
    Pacific Graphics 2020 - Symposium Proceedings

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