IMET 2023: International Conference on Interactive Media, Smart Systems and Emerging Technologies

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Barcelona (Spain) | 5 - 6 October 2023
Applications in VR/XR
Collaborative VR: Solving Riddles in the Concept of Escape Rooms
Afxentis Ioannou, Marilena Lemonari, Fotis Liarokapis, and Andreas Aristidou
Organ Donation Training using VR: ODT-VR
Pau Vallespí Monclús, Brian Álvarez, Eva Monclús, and Marta Fairén
AnywhereXR - Laying the Foundation for Open Source Embodied Digital Twin Applications
Alexander Klippel, Bart Knuiman, Jiayan Zhao, Jan Oliver Wallgrün, and Sebastian Garzon
Application in Helping and Improving User Experience
A Real-time Voice Interface for Intelligent Wheelchairs
Spyridon Moschopoulos, Ioannis Fudos, Kyriakos Koritsoglou, Giorgos Tatsis, and Dimitrios Tzovaras
Recognizing User Behavior from Interactions for Adaptive Consumer Information Systems
Stefan Lengauer, Michael A. Bedek, Cordula Kupfer, Lin Shao, Dietrich Albert, and Tobias Schreck
Investigating Crowdsourced Help Facilities for Enhancing User Guidance
Sooraj K. Babu, Tobias Brandner, Samuel Truman, and Sebastian von Mammen
Adapting Haptic Feedback for Guided Meditation
Yoann Douillet, Romain Collaud, Emily Groves, Andreas Sonderegger, Cedric Duchêne, and Nicolas Henchoz
Applications in Learning and Gameplay
Unraveling the Tales of Aurora - An Imaginative Serious Games Approach
Jennifer Wagner, Simon Winter, and Wolfgang Höhl
Investigating Students' Motivation and Cultural Heritage Learning in a Gamified Versus Non-gamified VR Environment
Markos Souropetsis, Eleni A. Kyza, Louis Nisiotis, Yiannis Georgiou, and Varnavia Giorgalla
Programmatic Design and Architecture of an Immersive Laser Laboratory
Andreas Müller, Stefan Müller, Tobias Brixner, and Sebastian von Mammen
Balancing Gameplay Elements and Interactive Digital Storytelling in Virtual Reality applications of War Heritage
Selma Rizvic, Dusanka Boskovic, and Bojan Mijatovic
Novel Technologies for Digital Avatars and Animation
Towards Continual Reinforcement Learning for Quadruped Robots
Giovanni Minelli and Vassilis Vassiliades
RESenv: A Realistic Earthquake Simulation Environment based on Unreal Engine
Yitong Sun, Hanchun Wang, Zhejun Zhang, Cyriel Diels, and Ali Asadipour
Collision Free Simplification for 2D Multi-Layered Shapes
Xianjin Gong, Amal Dev Parakkat, and Damien Rohmer
Applications in Digital Storytelling and Experience
FictionalWorlds, Real Connections: Developing Community Storytelling Social Chatbots through LLMs
Yuqian Sun, Hanyi Wang, Pok Man Chan, Morteza Tabibi, Yan Zhang, Huan Lu, Yuheng Chen, Chang Hee Lee, and Ali Asadipour
ReInHerit a Museum: Enhancing Museum Experience and Broadening Audience Participation Through an Immersive Performance using Media-Art, and Augmented Reality
Stefanos Papadas, Andreas Papapetrou, Fotos Frangoudes, Alexis Polydorou, Christodoula Gavriel, Niki Kyriakou, and Kleanthis Neokleous
Integrating Julia Code into the Unity Game Engine to Dive into Aquatic Plant Growth
Anne Lewerentz, Nico Manke, David Schantz, Juliano Sarmento Cabral, and Sebastian von Mammen
Exploring the Impact of Synthetic Data Generation on Texture-based Image Classification Tasks
Borislav Yordanov, Carlo Harvey, Ian Williams, Craig Ashley, and Paul Fairbrass

BibTeX (IMET 2023: International Conference on Interactive Media, Smart Systems and Emerging Technologies)

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