Track 13 – Phygital Worlds & XR in Cultural Heritage (XRsalento SESSION)
Permanent URI for this collection
• Lucio Tommaso De Paolis – University of Salento, Italy • Carola Gatto – University of Salento, Italy
Phygital Worlds and XR in Cultural Heritage
Scenting Heritage: Real-Time Olfactory Augmentation
Tonia Ramogida and Sarah Kenderdine
From Interpretation to Immersion: XR and the Transformation of Fashion Heritage
Storytelling
Eleonora Stacchiotti
ArtifactVM: Exploring Culturally Meaningful Presentations and User Interactions in Virtual
Museums
Jiachen Liang, Yue Li, Xueqi Wang, Yuexin Yao, Richard Koeck, and Hai-Ning Liang
A Comparative Study of Virtual and Mixed Reality Blended Environments for Interacting with
the Physical World During Virtual Guided Visits
Michele De Bonis, Huyen Nguyen, and Patrick Bourdot
Digital Technologies for Tangible and Intangible Heritage: a Preliminary Study for the
Museum of Contemporary Art in San Cesario di Lecce
Carola Gatto, Laura Corchia, Giorgia De Giuseppe, Federica Faggiano, Ileana Riera Panaro,
and Lucio Tommaso De Paolis
Real Time Photogrammetry in Cultural Heritage Applications
Cagin Torkut, Devrim Akca, Armin Gruen, and Gerhard Kemper
Browse
Recent Submissions
Item Scenting Heritage: Real-Time Olfactory Augmentation(The Eurographics Association, 2025) Ramogida, Tonia; Kenderdine, Sarah; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioThis paper outlines and reflects on our work to create a digital-olfactive experience via the conceptual and technical elaboration of an interactive installation, the Terapixel Panorama - centred on the 1.6 terapixel digital twin of the Panorama of the Battle of Murten, an iconic, 1000m2 panorama painting - in what is the first-ever use of real time and dynamic olfactory augmentation in the cultural heritage domain. The paper will cover both technical and curatorial/interpretive dimensions of the work. We outline the genesis and implementation of the digital twin's smellscape, beginning with the identification of smells that evoke both the material object and the painting's visual narrative. This was followed by a precursory exercise in 'olfactive' thinking in which narrative approaches to the panorama were considered through the lens of smell. This thinking culminated in the creation of a series of smell maps which encode our vision for the panorama's organic smell universe and which we use to technically integrate synthetic smell information into the twin's digital file. By endowing the digital material with some of the original object's multisensory, and, in this case, olfactive life, we shift away from the purely visual towards a form of visual and visceral realism in which the object's olfactive materiality and multisensorial narrativity are formally encoded.Item From Interpretation to Immersion: XR and the Transformation of Fashion Heritage Storytelling(The Eurographics Association, 2025) Stacchiotti, Eleonora; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioBrand heritage is a fundamental element in shaping fashion brands' identity, encapsulating narratives of craftsmanship, culture, and legacy. With the rise of Extended Reality (XR) technologies, new opportunities emerge for preserving and communicating these narratives, redefining how brands engage with their audiences. This study explores how XR enhances fashion heritage storytelling by facilitating interactive and immersive experiences beyond traditional archival and marketing approaches. Grounded in Riviezzo definition of brand heritage activities and Mosca's heritage factors for brands' storytelling techniques, the research examines XR applications across five key dimensions: (1) historical evolution, (2) influential figures, (3) craftsmanship techniques, (4) reissues of iconic products, and (5) architectural spaces emblematic of brand identity. Through case studies, the paper demonstrates how XR transforms storytelling into storyliving, fostering deeper audience engagement with historical garments, artisanal techniques, and brand histories. Additionally, it envisions future scenarios where XR and AI-driven personalisation expand the possibilities of brand heritage, integrating multisensory interactivity and user-driven narratives. Positioning XR as an instrument that crosses between tradition and innovation, this study contributes to discussions on the phygital transformation of fashion, offering insights into experiential approaches to brand heritage preservation and engagement.Item ArtifactVM: Exploring Culturally Meaningful Presentations and User Interactions in Virtual Museums(The Eurographics Association, 2025) Liang, Jiachen; Li, Yue; Wang, Xueqi; Yao, Yuexin; Koeck, Richard; Liang, Hai-Ning; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioVirtual Museums (VMs) serve as an extension of physical museums, delivering content in digital formats. Virtual Reality (VR) technologies afford the creation of interactive virtual museum experiences with 3D artifacts, enhancing cultural dissemination by narratives based on historical artifacts for educational and entertainment purposes. However, there are notable gaps in exploring the ways to interact with virtual artifacts in VMs. In this work, we conducted workshop studies with non-expert audiences and interviewed domain experts to gather insights into 3D artifacts presentation in VMs. In addition, we investigated the digital affordances of historical artifacts in VMs and discussed opportunities for interaction design. The results provide design guidelines for the forms of presentation and outline interaction possibilities. Our findings provide insights into future forms of content curation and artifact interaction in virtual museums.Item Digital Technologies for Tangible and Intangible Heritage: a Preliminary Study for the Museum of Contemporary Art in San Cesario di Lecce(The Eurographics Association, 2025) Gatto, Carola; Corchia, Laura; Giuseppe, Giorgia De; Faggiano, Federica; Panaro, Ileana Riera; Paolis, Lucio Tommaso De; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioIn the context of current debates on the digital transformation of cultural heritage institutions, this preliminary study investigates how digital technologies can support new narrative models for the valorisation of local memory within a global cultural framework. The case analysed is the Civic Museum of Contemporary Art in San Cesario di Lecce, Italy, as part of the project ''Da qui si vede tutta la città''. For this project a digital narrative path was developed to enrich visitors' engagement with both tangible and intangible dimensions of the collection, translating cultural content into a meaningful and accessible digital experience. The initiative reframes the museum as a participatory and dynamic space, where memory, creativity, and technology converge. The study outlines the conceptual framework and collaborative process underlying the intervention and anticipates a forthcoming phase of empirical evaluation through dedicated testing and user surveys.Item A Comparative Study of Virtual and Mixed Reality Blended Environments for Interacting with the Physical World During Virtual Guided Visits(The Eurographics Association, 2025) Bonis, Michele De; Nguyen, Huyen; Bourdot, Patrick; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioWe propose in this paper a Mixed Reality (MR) blending technique based on Point-of-Interest (PoI) alignment, designed to map differently shaped virtual environments onto a physical space. The primary application is to support remote guided visits to cultural heritage sites. The technique is grounded around three core principles: maintaining spatial coherence, enabling natural user movement, and allowing interaction with real objects. We compared this technique with a Virtual Reality (VR) setup that includes similar spatial alignment but excludes visual access to the physical world. A user study involving 17 participants was conducted across two scenarios: a virtual museum and an archaeological site. A portal-based navigation technique allowed the participants to access to various PoIs and get information about different artefacts. The participants could take notes during the visits: hand drawing on a virtual tablet in the VR condition and writing with a pen on a notebook in the MR environment. Results indicate that the blending technique supports manual dexterity and physical interaction without diminishing the sense of presence. The integration of physical objects also provides ergonomic flexibility and interaction flexibility which are often limited in VR-experiences. These findings suggest that the PoI-based blending approach holds potentials for cultural heritage applications, particularly for museum pre-visits and remote exploration of inaccessible sites.Item Real Time Photogrammetry in Cultural Heritage Applications(The Eurographics Association, 2025) Torkut, Cagin; Akca, Devrim; Gruen, Armin; Kemper, Gerhard; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioBy integrating the computer vision, photogrammetry, UAV technology, and Extended Reality (XR) solutions, the proposed innovative Mixed-Reality (MR) photogrammetry system enables real-time 3D visualization, interaction and measurement of real world environments. By eliminating the need for physical presence, the system enhances safety, efficiency and accuracy in tasks like assessing structural integrity, tracking construction progress, and observing environmental changes over time. At the core of the system is a UAV equipped with a stereo camera rig and onboard processing capabilities. Operated on-site by an operator, the UAV captures high-resolution stereo imagery, which is processed in real time through a centralized Rest API running on cloud infrastructure. Experts and engineers located anywhere in the world can connect to the system using VR headsets or a web-based application, gaining immersive access to a 3D stereoscopic view with full photogrammetric measurement functionality. The system supports multi-user collaboration, enabling synchronized analysis and data sharing across different locations. This seamless integration of hardware and software components represents a significant advancement in real-time stereoscopic visualization. Key features include a 2-camera stereo rig mounted on the UAV, mixed-reality visualization software for VR, and a web-based administrative interface. By combining real-time data acquisition, processing, and visualization, the system provides unparalleled insights, surpassing the limitations of traditional on-site inspections. Designed with a focus on cost-effectiveness and safety, this innovative approach is particularly valuable for inspecting large-scale cultural heritage objects and sites which may be in challenging or hazardous environments. The proposed system offers a transformative tool for remote monitoring, ensuring timely and informed decision-making in diverse applications.