EG UK Theory and Practice of Computer Graphics 2009
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Browsing EG UK Theory and Practice of Computer Graphics 2009 by Subject "Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism I.2.8 [Artificial Intelligence]: Problem Solving, Control Methods, and Search - Heuristic methods I.6.5 [Simulation and Modeling]: Model Development - Modeling methodologies"
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Item Automatically Generating Virtual Humans using Evolutionary Algorithms(The Eurographics Association, 2009) Albin-Clark, Adrian; Howard, Toby; Wen Tang and John CollomosseAbstract Virtual Humans are used in many applications either as an embodiment of a real person (an "avatar"), or under the control of a computer program (an "agent" or "non-player character"). The automatic generation of Virtual Humans is a challenging problem if they are to look both plausible and unique within a population. We present an approach which exploits the power of Evolutionary Algorithms (EAs), and provide illustrative examples of how our methods may be realised within the context of surface-based model geometry.