Automatically Generating Virtual Humans using Evolutionary Algorithms

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Date
2009
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Abstract Virtual Humans are used in many applications either as an embodiment of a real person (an "avatar"), or under the control of a computer program (an "agent" or "non-player character"). The automatic generation of Virtual Humans is a challenging problem if they are to look both plausible and unique within a population. We present an approach which exploits the power of Evolutionary Algorithms (EAs), and provide illustrative examples of how our methods may be realised within the context of surface-based model geometry.
Description

        
@inproceedings{
:10.2312/LocalChapterEvents/TPCG/TPCG09/061-064
, booktitle = {
Theory and Practice of Computer Graphics
}, editor = {
Wen Tang and John Collomosse
}, title = {{
Automatically Generating Virtual Humans using Evolutionary Algorithms
}}, author = {
Albin-Clark, Adrian
and
Howard, Toby
}, year = {
2009
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-905673-71-5
}, DOI = {
/10.2312/LocalChapterEvents/TPCG/TPCG09/061-064
} }
Citation