IPT/EGVE 2005: 9th International Workshop on Immersive Projection Technology, 11th Eurographics Workshop on Virtual Enviroments
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Browsing IPT/EGVE 2005: 9th International Workshop on Immersive Projection Technology, 11th Eurographics Workshop on Virtual Enviroments by Subject "Categories and Subject Descriptors (according to ACM CCS): I.3.2 [Computer Graphics]: Graphics Systems C.2.4 [Computer-Communication Networks]: Distributed Systems I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism"
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Item A Game Engine-based Multi-Projection Virtual Environment with System-Level Synchronization(The Eurographics Association, 2005) Hashimoto, Naoki; Ishida, Yoshihiko; Sato, Makoto; Erik Kjems and Roland BlachIn multi-projector displays, which surround users with high-resolution images, a PC-Cluster is often used for realistic and real-time image generation. However, developing applications that support parallel processing on the PC-Cluster is quite troublesome. It is also difficult to acquire sufficient rendering performance because of the limited bandwidth of the PC-Cluster. Therefore, we aim to achieve affordable and accessible software environments for the multi-projector displays. In this paper, we describe a self-distributing software environment for inheriting existent game engines which provide basic functions of realizing virtual environments. This environment achieves minimum data communication based on a master-slave model. The communication mechanism is automatically applied to target applications by intercepting APIs. Hence we can directly exploit high-capability of the existing game engines on the multi-projector displays.